I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation.
Eric -- Freelance 3D and VFX animator