I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
axis to point towards a null or to global 0 without moving the individual
objects? The geo is properly oriented, but the center points are all at the
same default rotation.

Eric

-- 
Freelance 3D and VFX animator

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