Hi Rob, thanks! I haven´t touched the Softimage Animate menue much, especially in the last three years...
Completely missed Motor and the Actions library at my disposal. Just shows it´s always good to ask. Those actions, what rig do they use? I guess it´s that rig layout I´d like to add more Mocap data on in Motionbuilder? Cheers, tim On 11.09.2012 11:44, Rob Chapman wrote:
Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' on mocap data with just default Softimage that its odd you don't know, but here you go , if you are not aware of this already then its easy to show. 1. Get> Primitive > Character (Armoured guy, man or little dude works) they have to be set up for MOTOR or something with tags already 2. Animate > Tools > Motor > get motion 3. it usually points to C:\Program Files\Autodesk\Softimage XX\Data\XSI_SAMPLES\Actions 4. whole load of mocap data files converted to Motor already. :) On 11 September 2012 10:35, Tim Leydecker <bauero...@gmx.de <mailto:bauero...@gmx.de>> wrote: Hi guys, I´m poking through Motionbuilder currently, trying to find out how to best set up a human biped rig that would let me easily slap-on "found footage" MoCap data. Do you guys have a good link to freeware Mocap sources? What rig layout do you guys use to be most flexible? Is there something like a "default Motionbuilder rig" I should look into and if so, is it that what you´d suggest to base things on? I´d like to end up with one rig (male/female) I can test human motion data on and for building a library of "slap-on motion". Any specific tips or hints to a better approach? Cheers, tim