I can't regret having learned Softimage by any means. I've been using Maya for 
years, and Softimage a lot shorter, but I can say I'm a lot more productive in 
Soft than I ever was in Maya. As long as it stays that way I'm going to use it, 
and given the speed at which Maya is being developed and improved with features 
here and there that Max and Soft had since version 1.0 (I'm talking about 
usability improvements) or issues solved that Soft never had,  it's probably 
going to take another three to five years until it reaches the same level of 
usability and ease of use, let alone surpassing it, and even that only if 
Softimage's development goes down to zero. In other words: I can't regret 
transitioning from Max/Maya to Softimage, it's been the most rewarding and fun 
experience in my career (and the most frustrating whenever it comes to 
discussions with people who know shit about it and don't even want to know more 
than that), and I'm not going to adopt or revert to an inferior p!
roduct just because lot's of other people have, or don't even know they have.

Should Softimage ever be discontinued or fall behind the others it might be 
time to move on to whatever better product the market offers at that time, 
whether that will be Maya 2018, Blender 4.5, Modo 901, Houdini 17 or Cinema4D 
2020 I don't care, there will be enough time to adopt it gradually.

Stefan

PS: And Stefan, you don't want to learn MEL, seriously!


"My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL."

Not I,  having to learn something as filthy as maya as my first app most
likely would have caused me to give up and try something else..

in fact I started out in both max and maya but never got anywhere til I
tried softimage...

long live the good old days!

On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson <sander...@gmail.com>wrote:

On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
<maurice.pa...@autodesk.com> wrote:
> this thread http://yfrog.com/h0t6exxtj:
> Although I can't say I am particularly fond of that diagram myself (it's
> rather ugly), it actually came out of a study commissioned from a third

Funny how everyone from Autodesk tells us they "dont agree" or "think
it's ugly". But still they decide to use it.

I remember when Discreet Logic was bought. Funny thing happened... the
Logic went away.

But Autodesk is not the only one to blame. It's the people who ran the
Softimage company back in the late 90's. The battle was actually lost
the year 2000 with the release of Softimage|XSI. Maya had gained so
much popularity, and when Sumatra was finally released we were given a
software that could only do Nurbs and only render with Mental Ray. It
was totally useless and closed. Maya was the total opposite, useful
and open.

What we are seeing now is actually something that happened 12 years
ago. The battle was lost already back then. My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.

Anyhow.

As you were...

/stefan


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com






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