my thoughts and situation exactly
+ 1cent

Jeff


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Wednesday, September 12, 2012 12:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

In the end it doesn't make sense for AD to own all 3 products. It  makes hard 
for the marketing and sales people to promote and sell  3 somewhat competing 
products
The suite idea only make sense with something like the Adobe's suites when they 
are all different products.
There are too much overlapped in the AD suite to justify the cost for small 
studio like ours.
We have been strictly using Softimage/XSI over all these years, we just hope it 
doesn't go away. like TDI and Wavefront

My cents,
L.



On 9/12/2012 12:09 PM, Paul Griswold wrote:
The gut feeling I get from this thread is, AD views Softimage as a product that 
cannot stand on its own outside of perhaps Japan.

I have no idea why it's a better idea to spend marketing money trying to 
up-sell Max and Maya users on Suites than it is to take that marketing budget 
and try to build a larger customer base: whether they buy Max, Maya, Softimage 
or one of the Suites.  Wouldn't it be a much wiser use of marketing dollars to 
highlight the value in each of the 3 and cast a wide net?

The only conclusion I can come to is, other than Mark Schoennagel, there really 
is no evangelist for Softimage left.  When the majority of people making the 
decisions apparently don't see the value in Softimage, why would anyone expect 
it to receive more than what it's gotten so far?

ICE, Face Robot, the animation mixer, the FX Tree, and so on.  You'd think this 
is the perfect mix to market to small studios, freelancers, etc.  And, I'm 
fairly certain a lot more licenses can be sold to those markets than you'll 
sell to Dreamworks.  I realize it's a lot more sexy to show Shrek on a demo at 
SIGGRAPH than a commercial for vacuum cleaners, but seriously I am pretty sure 
commercial work makes up a much larger volume of animation compared to feature 
work overall.

I seriously hope the new dev team isn't disheartened by all this talk.  I 
continue to have high hopes that in spite of AD's continued attempts to treat 
Softimage as the red-headed step-child of the family, it will live on and 
thrive.

-PG


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