I think it is by design unfortunately, Rémi, This feature is only available when the UserDataBlob is nested directly > under a > Camera<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Camera.html> > , > Light<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Light.html> > or > X3DObject<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/X3DObject.html> > .
What I wish would be an ICE UserDataBlob node that we could feed anything we want to it! It look like you are thinking outside the box to have a need for userdatablob on scene root! I'm curious! On Tue, Sep 25, 2012 at 5:19 AM, Rémi Arquier <arqu...@gmail.com> wrote: > Hi list > > I don't know if it is a bug or not, but when I put a renderable > UserDatablob on the Scene Root, I cannot get it back in my Mental Ray > shaders. I looked into the miArchive and I don't see it (I see it when it > is attached to an other X3DObject like object/cam/light, but not when > attached on the scene root). > > Is it normal ? I find it sad since it would be a good place for placing > global data for shaders. > > cheers > > Rémi Arquier > >