I think it is by design unfortunately, Rémi,

This feature is only available when the UserDataBlob is nested directly
> under a 
> Camera<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Camera.html>
> , 
> Light<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/Light.html>
> or 
> X3DObject<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/X3DObject.html>
> .


What I wish would be an ICE UserDataBlob node that we could feed anything
we want to it!

It look like you are thinking outside the box to have a need for
userdatablob on scene root! I'm curious!

On Tue, Sep 25, 2012 at 5:19 AM, Rémi Arquier <arqu...@gmail.com> wrote:

> Hi list
>
> I don't know if it is a bug or not, but when I put a renderable
> UserDatablob on the Scene Root, I cannot get it back in my Mental Ray
> shaders. I looked into the miArchive and I don't see it (I see it when it
> is attached to an other X3DObject like object/cam/light, but not when
> attached on the scene root).
>
> Is it normal ? I find it sad since it would be a good place for placing
> global data for shaders.
>
> cheers
>
> Rémi Arquier
>
>

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