Awesome Guillaume! You just encouraged me to spend the better half of this Morning to watch old and new Fabric Engine (FE) demo videos again. I must admit I had a hard time understanding what it really is when it was introduced a few months ago, but I can see clearly now where this is going. The only thing I was unable to decipher from the given information was how the connection to other DCC apps works (assuming this is different as each app has different interfaces). I can see that Maya integration has come pretty far (rendering directly into the viewport etc), the FE homepage also mentions C4D and Softimage at places, but nothing concrete. Can you shed some light onto how far this has evolved? Lets say I was to write a plugin for Softimage that uses FE to do the number crunching, would I have to take care of communication with FE myself, or are there any building blocks I can use to establish this connection? Can FE render into a Softimage viewport as well? Custom Display Host? What about Modo, Houdini, Blender?
Cheers, Stefan
Hi everyone, I can't resist to show you my first application made using Creation Platform :). So here is an SPH solver, to simulate various type of liquids using particles: http://vimeo.com/groups/fabric/videos/50136753 After a couple of days, I was really impressed on how easy it was to navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds much more like a 'nodal graph nightmare' to me :). Sometime, visual nodal programming is just not the good way to build complex things. But to keep a link with Softimage (and for those who don't know Fabric Engine technology yet), the very interesting thing is that this kind of solver could be used directly from your favourite DCC . That means that the same code written to define a rig solver, a particle effect, a geometry generator or a deformer could be use between several applications like Softimage or Maya. Cheers, Guillaume Laforge
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