I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely. We had this in a recent project with nuke and si/Arnold . But there was no time to investigate where the origin of the problems had been ...
-- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau <marc-andre.carbonn...@ubisoft.com>: > Ahaha same for 3DSMAX. > Oh and sot rue about the multi-ppgā¦grrrrrr! The comfort Softimage gives makes > it so hard to switch to other DCC. > > Now is it possible to do all this in Modo? ;) > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz > Sent: 26 septembre 2012 17:12 > To: softimage@listproc.autodesk.com > Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem > > "We bring the animation in Maya, but in Maya there is no custom FPS setting > available" > > Wow is that true??? and this is the next generation app AD thinks is the > strongest of the lot....LOL next thing you will tell me is that in maya you > cant edit PPGs in multi mode ;) > > Greg Punchatz > Sr. Creative Director > Janimation > 214.823.7760 > www.janimation.com > On 9/26/2012 4:03 PM, Alok wrote: > We have tracked and animated objects in Softimage at 23.98 fps. We bring the > animation in Maya, but in Maya there is no custom FPS setting available. The > closest is 24 FPS, so obviously the animation does not match. The only > solution I can think is to quickly script to scale the FCurves. > > Does that seems to be the approach or is there anything else I can do > differently. > > Any help much appreciated. > > Thanks. > -- > <image001.gif> >