I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and 
export . Also motionblur in 3d and rendered motion vectors could behave 
strangely.
We had this in a recent project with nuke and si/Arnold .
But there was no time to investigate where the origin of the problems had been 
...

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
<marc-andre.carbonn...@ubisoft.com>:

> Ahaha same for 3DSMAX.
> Oh and sot rue about the multi-ppgā€¦grrrrrr! The comfort Softimage gives makes 
> it so hard to switch to other DCC.
>  
> Now is it possible to do all this in Modo? ;)
>  
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
> Sent: 26 septembre 2012 17:12
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem
>  
> "We bring the animation in Maya, but in Maya there is no custom FPS setting 
> available"
> 
> Wow is that true??? and this is the next generation app AD thinks is the 
> strongest of the lot....LOL next thing you  will tell me is that in maya you 
> cant edit PPGs in multi mode ;)
> 
> Greg Punchatz
> Sr. Creative Director
> Janimation
> 214.823.7760
> www.janimation.com
> On 9/26/2012 4:03 PM, Alok wrote:
> We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
> animation in Maya, but in Maya there is no custom FPS setting available. The 
> closest is 24 FPS, so obviously the animation does not match. The only 
> solution I can think is to quickly script to scale the FCurves.
> 
> Does that seems to be the approach or is there anything else I can do 
> differently.
> 
> Any help much appreciated.
> 
> Thanks.
> -- 
> <image001.gif>
>  

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