Hey Sandy, looking good ;) hehe.. was trying to view the video you posted and it says i don't have permission...? is it password protected or region set?
Hope the teams all going well :) looking forward to seeing khumba. Cheers Si On Sat, Sep 29, 2012 at 5:13 AM, <pete...@skynet.be> wrote: > Looking good. > less of a spoiler than the previous featurette. > > ooh, and you got Mr Spock, how cool is that! > > > -----Original Message----- From: Sandy Sutherland > Sent: Friday, September 28, 2012 2:12 PM > > To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> > Subject: RE: Adventures in Zambezia feature film > > New trailer been posted - > http://www.youtube.com/watch?**v=YwVcjdEe0c8<http://www.youtube.com/watch?v=YwVcjdEe0c8> > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za> > _____________________________ > > > > > > ______________________________**__________ > From: > softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[ > softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>] > on behalf of ma...@glassworks.co.uk [ma...@glassworks.co.uk] > Sent: 21 September 2012 11:08 > To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> > Subject: RE: Adventures in Zambezia feature film > > Hey Sandy. > > Huge congrats on getting Zambezia out the door! And on getting it to look > pretty damn good too! Nice to finally see some top quality features coming > out of good old SA. Kudos to the whole team. Khumba looks amazing by the > way! Can't wait to see both films. > > m@ > > > > Hi all - thanks for the kudos - will pass it on to the guys here. >> >> To answer your question peter - MB was done in post, using motion vector >> pass and Reelsmart in Nuke. Rendering JUST squeezed in in time, pretty >> much to the suprise of everyone here, we thought it would be way over as >> there were some pretty big sets and all the leaves and stuff in the tree. >> >> Yep simply amazing what one can do with a particle system these days, >> especially the particle bones and control setups! >> >> It is currently on screen in Russia, Germany and Israel - there is a page >> somewhere showing release dates - I will try and find it. >> >> If you go to the Triggerfish site, there are links to both movies - with a >> few renders from Khumba, unfortunatley they are not anywhere near the >> 'Knock your socks off' level that we do have now, but it is being held >> under wraps. >> >> Will try and come up with some numbers to do with Zam - will post them in >> this thread. >> >> http://triggerfish.co.za/en/ >> >> Cheers >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za> >> _____________________________ >> >> >> >> >> ______________________________**__ >> From: >> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >> [softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>] >> on behalf of pete...@skynet.be >> [pete...@skynet.be] >> Sent: 20 September 2012 19:55 >> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >> Subject: Re: Adventures in Zambezia feature film >> >> Hey Sandy - >> its always good to see a softimage based movie completed – and another one >> in progress? cool! >> >> Based on all you squeezed out of that particle plugin, perhaps Autodesk >> should make a case study of your production: “ Want to boost your overall >> 3dsmax or Maya workflow? With the Softimage Universal Plugin you can >> replace your complete workflow, and enjoy improvements on all fronts! “ >> >> Sorry to derail the thread – I’m certainly looking forward to seeing both >> movies – on the screen or DVD – whichever way they make it to Europe. >> >> >> Silly question (or not?) – was motion in post or rendered? >> >> >> >> From: Sandy >> Sutherland<mailto:Sandy.**sutherl...@triggerfish.co.za<sandy.sutherl...@triggerfish.co.za> >> > >> Sent: Thursday, September 20, 2012 1:32 PM >> To: r...@casema.nl<mailto:robw@**casema.nl <r...@casema.nl>> ; >> softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com> >> > >> Subject: RE: Adventures in Zambezia feature film >> >> Hi Rob, >> >> Zam was done in MR - Khumba is being rendered with Arnold - still busy >> with that one. Night and day though - we did sweat somewhat with MR. >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za> >> _____________________________ >> >> >> >> >> ______________________________**__ >> From: >> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com> >> [softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>] >> on behalf of Rob Wuijster >> [r...@casema.nl] >> Sent: 20 September 2012 12:34 >> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >> Subject: Re: Adventures in Zambezia feature film >> >> Hi Sandy, >> >> it looks great! Nice to see our beloved particle plugin can pull this off >> ;-) >> >> I was under the impression though you rendered this with Arnold? >> >> cheers, >> >> Rob Wuijster >> E r...@casema.nl<mailto:robw@**casema.nl <r...@casema.nl>> >> >> \/-------------\/-------------**---\/ >> >> On 20-9-2012 10:45, Sandy Sutherland wrote: >> Just letting you all know there was a small featurette released on vimeo - >> http://vimeo.com/49767597 >> >> We finished the movie completely in Softimage rendered with Mental Ray, it >> was a huge learning experience but given the size of Triggerfish, it would >> not have been possible to have done this in any other software. ICE is >> used extensively to create various assets and effects AND to fix stuff - >> it certainly was a Swiss Army Knife for us. >> >> Oh - the dust and smoke stuff was rendered with Fury from Exocortex - >> feathers for Zam were done with MB_feathers which we built a pipeline >> around to do caching to geometry for rendering. >> >> Cheers >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za> >> <mailto:sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za> >> > >> _____________________________ >> >> >> >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com<http://www.avg.com**> >> Version: 2012.0.2221 / Virus Database: 2441/5278 - Release Date: 09/19/12 >> >> >> >> > > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/