ICE always does some amount of evaluation of its inputs. How else
would it know what datatype your GetData nodes are getting?

Using an "If" is your best bet, but to prevent slowdowns using stuff
like groups, you should unplug the inputs until you're ready.


On Tue, Oct 2, 2012 at 4:14 AM, Szabolcs Matefy <szabol...@crytek.com> wrote:
>
> Thanks guys! The question for today is, how can I control if I want to 
> evaluate the ice tree or not? I tried to use an IF node with an exposed 
> Active checkbox, but the tree seems to be always evaluated (and therefore 
> it’s slow).
>
>
>
> Cheers
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
> Sent: Monday, October 01, 2012 5:43 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: ICE questions again
>
>
>
> In one branch, fire rays from PolygonPosition along PolygonNormal, and store 
> the Hit value in an array using Build Array from Set.
>
>
>
> In another branch, get NodeToPolygon, use that to look up the Hit value from 
> the array, and finally use that to set a colour value.
>
>
>
> gray
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
> Sent: Monday, October 01, 2012 04:36 AM
> To: softimage@listproc.autodesk.com
> Subject: ICE questions again
>
>
>
> Hey folks,
>
>
>
> I’m creating an ICE tree. We have three geometries, a high polymodel, a low 
> poly model, and a cage. The cage should conform the high poly model, so no 
> penetration is allowed. I want to make an ICE tree, that fires a raycast from 
> the cage POLYGONS outward. If it hits, the vertices around the polygon should 
> be colored, if not, the vertices remain uncolored.
>
>
>
> I built up and easy solution that color the vertices of the highpoly, but the 
> real solution if the polygons are colored on the cage object. What I do not 
> know, how to color the vertices if I’m working with polygons…
>
>
>
> Huh
>
>
>
>
>
>
>
> Cheers
>
>
>
>
>
> Szabolcs
>
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