You should use Regex because it's awesome! :P
On Wed, Oct 17, 2012 at 10:33 AM, Eric Thivierge <ethivie...@gmail.com>wrote: > Especially when mine is open source.... :\ > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Oct 17, 2012 at 10:30 AM, Adam Sale <adamfs...@gmail.com> wrote: > >> Thanks for the update Eric... >> I still wonder why there isn't a built in renamer for Softimage... >> >> >> On Tue, Oct 16, 2012 at 4:05 PM, Eric Thivierge <ethivie...@gmail.com>wrote: >> >>> Thanks Jo. It's been a lot of tinkering over the years I've been using / >>> building it. >>> >>> For the object types, you can actually edit the NameTemplate.txt file >>> that is in the addon to your liking. This will allow you to name the object >>> types and define a suffix for them as you wish. You can add more / less if >>> needed as well. Maybe I should make this a bit mroe dynamic and have some >>> buttons to allow you to change the object type names without having to edit >>> the file. >>> >>> Thanks for the feedback. >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> On Wed, Oct 17, 2012 at 7:27 AM, jo benayoun <jobenay...@gmail.com>wrote: >>> >>>> useful tool eric, looks really mature! >>>> >>>> Usually, we are used to deal with our personal nc, for example, I use >>>> to always use "bon" for whatever obj that will be use for the skeleton. >>>> I have observed three different major usages in rigging for naming >>>> stuff: >>>> - there is people who name their stuff after the scene object type >>>> ("crv", "null", "msh") >>>> - others after the usage/function of the object ("def", "cns", "upv") >>>> - the originals who are mixing both. =) >>>> I would actually love to see a tool that is able be adapted to my >>>> personal preferences and that let me the choice to switch to the others >>>> (for example in the case number two, fields are defaulted to the softimage >>>> type which is mapped then to the right name Ive chose earlier). >>>> Also, I'm used to use this "bon" suffix for my skeleton objects. But >>>> my studio use a different name for those stuff. When it comes to rename my >>>> object with the right suffix, I would instead of typing the suffix used by >>>> my company, the suffix I know and am used to use, "bon", the tool would >>>> make for me the correct mapping. >>>> just some ideas ... >>>> -- jo >>>> >>>> >>>> >>>> >>>> >>>> 2012/10/16 Eric Thivierge <ethivie...@gmail.com> >>>> >>>>> https://github.com/downloads/EricTRocks/ET_Tools<https://github.com/downloads/EricTRocks/ET_Tools/ET_Naming_3.00.zip> >>>> >>>> >>>> >>> >> > -- Xavier