You should use Regex because it's awesome!

:P


On Wed, Oct 17, 2012 at 10:33 AM, Eric Thivierge <ethivie...@gmail.com>wrote:

> Especially when mine is open source.... :\
>
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Oct 17, 2012 at 10:30 AM, Adam Sale <adamfs...@gmail.com> wrote:
>
>> Thanks for the update Eric...
>> I still wonder why there isn't a built in renamer for Softimage...
>>
>>
>> On Tue, Oct 16, 2012 at 4:05 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>>
>>> Thanks Jo. It's been a lot of tinkering over the years I've been using /
>>> building it.
>>>
>>> For the object types, you can actually edit the NameTemplate.txt file
>>> that is in the addon to your liking. This will allow you to name the object
>>> types and define a suffix for them as you wish. You can add more / less if
>>> needed as well. Maybe I should make this a bit mroe dynamic and have some
>>> buttons to allow you to change the object type names without having to edit
>>> the file.
>>>
>>> Thanks for the feedback.
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>> On Wed, Oct 17, 2012 at 7:27 AM, jo benayoun <jobenay...@gmail.com>wrote:
>>>
>>>> useful tool eric, looks really mature!
>>>>
>>>> Usually, we are used to deal with our personal nc, for example, I use
>>>> to always use "bon" for whatever obj that will be use for the skeleton.
>>>> I have observed three different major usages in rigging for naming
>>>> stuff:
>>>>   - there is people who name their stuff after the scene object type
>>>> ("crv", "null", "msh")
>>>>   - others after the usage/function of the object ("def", "cns", "upv")
>>>>   - the originals who are mixing both. =)
>>>> I would actually love to see a tool that is able be adapted to my
>>>> personal preferences and that let me the choice to switch to the others
>>>> (for example in the case number two, fields are defaulted to the softimage
>>>> type which is mapped then to the right name Ive chose earlier).
>>>> Also, I'm used to use this "bon" suffix for my skeleton objects.  But
>>>> my studio use a different name for those stuff.  When it comes to rename my
>>>> object with the right suffix, I would instead of typing the suffix used by
>>>> my company, the suffix I know and am used to use, "bon", the tool would
>>>> make for me the correct mapping.
>>>> just some ideas ...
>>>> -- jo
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2012/10/16 Eric Thivierge <ethivie...@gmail.com>
>>>>
>>>>> https://github.com/downloads/EricTRocks/ET_Tools<https://github.com/downloads/EricTRocks/ET_Tools/ET_Naming_3.00.zip>
>>>>
>>>>
>>>>
>>>
>>
>


-- 
Xavier

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