If the reordering is consistent, it's possible to create a vertex map and use ICE to reinterpret the shapes.
On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale <adamfs...@gmail.com> wrote: > Cages would seem to be one way to go about it, > if I went with ICE, perhaps I could do a closest location query between > the two and get the point ID on the target mesh closest to the source point > ID, and then write that to a variable, and use that to set the point > positions? > > > On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale <adamfs...@gmail.com> wrote: > >> Hey guys. >> We have a condition here where we move data between mudbox, maya and >> soft, and on the return trip into Soft, index reordering affects shape >> loading. >> >> In one of our scenes, we've encountered an issue where shapes will no >> longer transfer onto two of the objects correctly, the vertex ids have been >> reordered. The result is just an exploding mass of points/. >> >> For most of the objects, we haven't had issue, we've frozen transforms, >> no history in stack, but in this case, have any of you experienced >> re-ordering between these three apps in particular? >> >> How would you transfer shapes between objects of equivalent topology, >> but with differently indexed vertices? >> >> >> Cheers >> Adam >> >> >> > >