Hi folks,

I have a simple simulation of particles emitting and colliding with an object, 
I am using the 'simulate rigid bodies' node to do this.  I want to spawn more 
particles on collision but cannot quite get my head around how.  The old method 
of 'spawn on collision' works fine for non rbd's but I want it to be a bit more 
accurate and realistic than that

Cheers for any thoughts....

N



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