From afterworks:
Hello,
The fluid cache are a binary file and we're preparing a library that will allow reading
and writing to caches.
www.facebook.com/SitniSati
Best Reagard
Gaetan
On 11/01/2013 9:06 AM, Schoenberger wrote:
Hi
>It's
weird about the afterworks contact, I sent an email in march
2012 about the maya
>beta
and they answered the same day.
Or they are just not
interested, but then they could at least write me that.
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take
the night
Hi Holger,
It's weird about the afterworks contact, I sent an email in
march 2012 about the maya beta and they answered the same day.
On 1/11/2013 7:29 AM, Schoenberger wrote:
Hi Everyone
I am currently updating my
fluid shader for mentalRay and Arnold (probably VRay if
the others are working).
To optimize the shading speed
and caching, I am collecting a wide range of different
kinds of fluid simulations. (To be more specific: I am
collecting the cache files of the sim)
I just need ONE file of a simulation to test
compressions/filter/speed.
Multiple files of the same simulation do not help as the
fluid has a similat shape/size/values/color.
It should be something in
production quality (not a tiny 20x20x20 fluid grid...)
Types of cache files:
- emFluid/.bafl
- Maya .mc
- blender .bphys
- openVBD
- field3D
- Phoenix .aur
- FumeFX ( Not yet supported as I am not able to get any
contact via supp...@afterworks.com. Tried 4 times in 2 years. Does
someone know any other contact address?)
- Any fluid cache format I am missing?
If you happen to have a cache
file:
- Create a text file with your (company) name.
- Zip the text file with the cache file(s).
- Upload it via a file hoster and send me the link
When I am finished, I will
perhaps add all fluid tests to one large video sequence
with one fluid/frame and stats like load/render time.
Many thanks
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