right!

On Tue, Feb 26, 2013 at 10:22 AM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> Hmm Arnold long way for production?
> I'm not sure but from what I saw, having more predictable results with
> faster tweaking times with Arnold is waaaaay more production ready than
> anything with MRay.
> Unless you are some king fo MRay genius ofc.
> Experience of having to sit through whole rendering waiting if MRay will
> crash on scene or not... ugh.. not something I would EVER wanna get back to.
> With Arnold if nothing else I'm sure that it will chew through whatever is
> thrown to him.
> But everyone got their own reasons and in any case happy rendering :)
>
>
> On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel <olivier.jean...@noos.fr
> > wrote:
>
>>  I'm quite the opposite.
>> I'm rather happy I can still use MR, even if it's rather slow if you
>> compare to LW renderer (as far as I remember).
>> MR is tweakable to death, and I can always manage to get my definitive
>> render to have a "decent" look at afordable time.
>>
>> I do start Arnold from time to time, yes it produces much better results
>> but its still way to long for a production, specialy these days when every
>> body ask for 1080P.
>>
>>
>>
>>
>>
>>
>> Le 25/02/2013 20:31, Vladimir Jankijevic a écrit :
>>
>> I think it's still worlds apart from anything that comes out of Arnold
>> and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it
>> render twice the time to have a really beautiful render than have to fake
>> all of the illumination and get something like this.
>>
>>  Oh man, I'm so happy I'm not in Mental Land anymore...
>>
>>
>> On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <bauero...@gmx.de> wrote:
>>
>>> Thanks for the hint to unified sampling!
>>>
>>> Nice.
>>>
>>> Here´s a mR unified sampling version with DOF.
>>>
>>> *Switched to Gaussian (3) for Filtering.
>>> *1/8/1/0.032 unified sampling settings...
>>> *mia_lens_bokeh used 4 samples, should have been 6.
>>> *global Ambient Occlusion Rays = 64, should have lived with 48 as before.
>>> *mib_lens_clamp (0-1) added to get rid of some hard to filter hotspots.
>>>
>>> MacPro2008//2.8GHz//7cores rendering in low priority
>>>
>>> ' INFO : RC   0.10 info : rendering statistics
>>> ' INFO : RC   0.10 info :   type                           number   per
>>> eye ray
>>> ' INFO : RC   0.10 info :   eye rays                     15449600
>>>    1.00
>>> ' INFO : RC   0.10 info :   reflection rays              61512093
>>>    3.98
>>> ' INFO : RC   0.10 info :   refraction rays               1421904
>>>    0.09
>>> ' INFO : RC   0.10 info :   shadow rays                4232441256
>>>  273.95
>>> ' INFO : RC   0.10 info :   environment rays           3727286053
>>>  241.25
>>> ' INFO : RC   0.10 info :   probe rays                 3777812169
>>>  244.52
>>>
>>> ' INFO : RC   0.4  progr: rendering finished
>>>  ' INFO : RC   0.4  info : wallclock  3:22:12.48 for rendering
>>>
>>> I like the unified sampling, it is indeed easy to use and can be a real
>>> speedimprovement!
>>>
>>> The same image without DOF took ca. 45 minutes...
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 25.02.2013 09:58, Arvid Björn wrote:
>>>
>>>> It's pretty easy, and it will change everything. Dof could even speed
>>>> up your render due to the more clever sampling scheme. I usually go with
>>>> mia-bokeh, stopped using post-dof
>>>> quite a while ago. Similar thing with motion blur, it's a different
>>>> game with unified sampling.
>>>>
>>>
>>
>>
>>  --
>> ---------------------------------------
>> Vladimir Jankijevic
>> Technical Direction
>>
>> Elefant Studios AG
>> Lessingstrasse 15
>> CH-8002 Zürich
>>
>> +41 44 500 48 20
>>
>> www.elefantstudios.ch
>> ---------------------------------------
>>
>>
>>
>


-- 
---------------------------------------
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---------------------------------------

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