do you want to edit the image sequence in some way? why use images?

On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon <
philip.melan...@modusfx.com> wrote:

>  Thank you all, I'll try and find that compound Eric mentioned. If that
> doesn't work I'll have a look at the map lookup technique.
>
>
>
> On 27/02/2013 11:26 AM, Leonard Koch wrote:
>
> And if you then want to render multiple frames with the render map, this
> script I wrote a while ago is helpful.
> It's attached.
>
>
>  On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman 
> <alan.fregt...@gmail.com>wrote:
>
>> Hey Phil,
>>
>>  I assume it's probably on a character or something with UVs?
>>
>>  If you have UVs:
>> You could switch over to mentalray, apply a constant shader on your mesh,
>> get a Map Lookup Color node to read the weightmap as a black and white
>> value and do a RenderMap over time. You can do this with one of these
>> scripts:
>> http://www.sajjadamjad.com/plugins.html#Mapify
>>  http://www.si-community.com/community/viewtopic.php?f=29&t=1607
>>
>>  If you don't have UVs then I assume it's a flat surface or something?
>> In that case you could again use the Map Lookup Color node on a constant
>> still, but aim an orthographic camera at it nice and flat and render that
>> out normally.
>>
>>  Cheers,
>>
>>     -- Alan
>>
>>
>>  ps: Say hi to the other modusians for me. ;)
>>
>>
>> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon <
>> philip.melan...@modusfx.com> wrote:
>>
>>> Hello list, I was wondering if any of you knew of a convenient way of
>>> exporting an animated weightmap from an ice tree to an image sequence?
>>>
>>> I think I remember seeing something about this a while back but I can't
>>> seem to remember when and where.
>>>
>>> Thanks for any help you can provide!
>>>
>>>
>>
>
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>
> --
> Philip Melancon
> Lead crowd TD
> Modus FX
>
>

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