do you want to edit the image sequence in some way? why use images?
On Wed, Feb 27, 2013 at 9:35 AM, Philip Melancon < philip.melan...@modusfx.com> wrote: > Thank you all, I'll try and find that compound Eric mentioned. If that > doesn't work I'll have a look at the map lookup technique. > > > > On 27/02/2013 11:26 AM, Leonard Koch wrote: > > And if you then want to render multiple frames with the render map, this > script I wrote a while ago is helpful. > It's attached. > > > On Wed, Feb 27, 2013 at 5:23 PM, Alan Fregtman > <alan.fregt...@gmail.com>wrote: > >> Hey Phil, >> >> I assume it's probably on a character or something with UVs? >> >> If you have UVs: >> You could switch over to mentalray, apply a constant shader on your mesh, >> get a Map Lookup Color node to read the weightmap as a black and white >> value and do a RenderMap over time. You can do this with one of these >> scripts: >> http://www.sajjadamjad.com/plugins.html#Mapify >> http://www.si-community.com/community/viewtopic.php?f=29&t=1607 >> >> If you don't have UVs then I assume it's a flat surface or something? >> In that case you could again use the Map Lookup Color node on a constant >> still, but aim an orthographic camera at it nice and flat and render that >> out normally. >> >> Cheers, >> >> -- Alan >> >> >> ps: Say hi to the other modusians for me. ;) >> >> >> On Wed, Feb 27, 2013 at 10:50 AM, Philip Melancon < >> philip.melan...@modusfx.com> wrote: >> >>> Hello list, I was wondering if any of you knew of a convenient way of >>> exporting an animated weightmap from an ice tree to an image sequence? >>> >>> I think I remember seeing something about this a while back but I can't >>> seem to remember when and where. >>> >>> Thanks for any help you can provide! >>> >>> >> > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 > > > -- > Philip Melancon > Lead crowd TD > Modus FX > >