Ahh, interesting, thanks Alan. Will have a look...

On Mon, Mar 11, 2013 at 5:11 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Perhaps ditch the classic EnvelopeOp for the ICE envelope equivalent? The
> "Dual Quaternion Deformation" compound can do Linear (classic) Blend
> Skinning.
>
> If you want to ditch DQ altogether you can dig into the compound and strip
> out the DQ logic, leaving only the linear bind.
>
>
>
>
> On Mon, Mar 11, 2013 at 5:58 AM, Jules Stevenson <droolz...@googlemail.com
> > wrote:
>
>> Hey Gang, is there any documentation for correctly setting envelope
>> weights via ice?
>>
>> I can see from dialing down the available properties of the cluster you
>> have the per point envelope weights per deformer array, plus another
>> attribute of per point envelope weights (so not referenced against the
>> deformer index array, I'm presuming this is just for data visualization).
>> However when I set these I can see the weight colours pop into existence in
>> the view-port, but the actual envelope operator does nothing, it fails to
>> bind these new weights to the object - the mesh stays still as the
>> deformers move.
>>
>> Is there a best practice involved here?
>>
>> Many thanks for any help,
>>
>> Jules
>>
>
>

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