Ahh, interesting, thanks Alan. Will have a look... On Mon, Mar 11, 2013 at 5:11 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:
> Perhaps ditch the classic EnvelopeOp for the ICE envelope equivalent? The > "Dual Quaternion Deformation" compound can do Linear (classic) Blend > Skinning. > > If you want to ditch DQ altogether you can dig into the compound and strip > out the DQ logic, leaving only the linear bind. > > > > > On Mon, Mar 11, 2013 at 5:58 AM, Jules Stevenson <droolz...@googlemail.com > > wrote: > >> Hey Gang, is there any documentation for correctly setting envelope >> weights via ice? >> >> I can see from dialing down the available properties of the cluster you >> have the per point envelope weights per deformer array, plus another >> attribute of per point envelope weights (so not referenced against the >> deformer index array, I'm presuming this is just for data visualization). >> However when I set these I can see the weight colours pop into existence in >> the view-port, but the actual envelope operator does nothing, it fails to >> bind these new weights to the object - the mesh stays still as the >> deformers move. >> >> Is there a best practice involved here? >> >> Many thanks for any help, >> >> Jules >> > >