Thanks Peter,

 Got it...working fine with few "IF", "and" ,"or" nodes,
Cls.polygon.isElement  solved my problem...

Thanks Alan...





On Thu, Mar 14, 2013 at 1:05 AM, <[email protected]> wrote:

>   I would explode the filter compound – and make a chain of conditions,
> with “if”, “and” and “or” nodes. (which can receive more than just two
> inputs by the way)
> also, on the clusters, there is an “isclusterelement” value – which should
> help.
>
>
>
>  *From:* Debdas Mohanty <[email protected]>
> *Sent:* Wednesday, March 13, 2013 6:06 PM
> *To:* [email protected]
> *Subject:* How to use multiple "Filter by Texture Map"?
>
>
> Hello friends,
>
>     I have very small doubt about how to use multiple "Filter by Texture
> Map" node to control particle generation.
>
> Like I have one object with several clusters and each cluster have its own
> uv and texture map.  so how to generate particles filtered by different
> texture maps from different clusters???
>
>
> --
> Regards,
>
> Debdas Mohanty
> Fx Artist
>



-- 
Regards,

Debdas Mohanty
Fx Artist

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