Thanks Peter, Got it...working fine with few "IF", "and" ,"or" nodes, Cls.polygon.isElement solved my problem...
Thanks Alan... On Thu, Mar 14, 2013 at 1:05 AM, <[email protected]> wrote: > I would explode the filter compound – and make a chain of conditions, > with “if”, “and” and “or” nodes. (which can receive more than just two > inputs by the way) > also, on the clusters, there is an “isclusterelement” value – which should > help. > > > > *From:* Debdas Mohanty <[email protected]> > *Sent:* Wednesday, March 13, 2013 6:06 PM > *To:* [email protected] > *Subject:* How to use multiple "Filter by Texture Map"? > > > Hello friends, > > I have very small doubt about how to use multiple "Filter by Texture > Map" node to control particle generation. > > Like I have one object with several clusters and each cluster have its own > uv and texture map. so how to generate particles filtered by different > texture maps from different clusters??? > > > -- > Regards, > > Debdas Mohanty > Fx Artist > -- Regards, Debdas Mohanty Fx Artist

