Hi I'm trying to get values on geometry at a certain frame. when using python - as long as I roll the playControl to that frame and call "refresh" (ugly I know) data= mesh.GetSurfacePointLocatorsFromPoints() vertices=mesh.evaluatePositions(data)
I get the correct data. on C++ no matter what I do, the geometry is not reflecting the deformations, searching through the docs, - it suggests GetGeometry(currentTime); (defaulting to current) so: " std::vector<double>posData; PolygonMesh mesh=node.GetActivePrimitive(currentFrame).GetGeometry(currentFrame);" PointLocatorData data = mesh.GetSurfacePointLocatorsFromPoints(); posData.resize(data.GetCount()*3); mesh.EvaluatePositions(data,-1,0,&posData.front()); """ any ideas??? cheers Ran