My intention was to use
point clusters, for a 'industrial rubber' type effect weight maps are a
better solution. How do I get the child of an object to collide with
another object so that is 'squeezes' between the parent and the static
object that sits on it's own ? Raycasting seems like it may be the
solution ? Christopher
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- Setting Local ICE Tree Moves Object Christopher
- Re: Setting Local ICE Tree Moves Object Raffaele Fragapane
- Re: Setting Local ICE Tree Moves Object Christopher
- Re: Setting Local ICE Tree Moves Object Eric Thivierge
- Re: Setting Local ICE Tree Moves Object Sam Cuttriss
- RE: Setting Local ICE Tree Moves Obje... Grahame Fuller
- Re: Setting Local ICE Tree Moves... Christopher
- Re: Setting Local ICE Tree M... Raffaele Fragapane
- Re: Setting Local ICE Tr... Eric Thivierge
- Re: Setting Local ICE Tr... Christopher
- Re: Setting Local ICE Tree M... peter_b
- Re: Setting Local ICE Tr... Vladimir Jankijevic
- Re: Setting Local ICE Tr... Christopher
- Re: Setting Local ICE Tr... Christopher