My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution.  How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ?  Raycasting seems like it may be the solution ?

Christopher

Tuesday, March 26, 2013 1:06 PM
You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15&t=3506&sid=12d5574a4a1ce9b8e87b5e424648b05d&start=20

Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Tuesday, March 26, 2013 11:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Setting Local ICE Tree Moves Object


So.... You have an ice tree that moves points. When you plug it in; it moves points?
On Mar 26, 2013 7:04 AM, "Eric Thivierge" <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Looks like my filter is still working. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane <raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
I was trying to make sense of the paragraphs, then I saw the e-mail address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM, Christopher <christop...@thecreativesheep.ca<mailto:christop...@thecreativesheep.ca>> wrote:
Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working.

--=======
I wanted to say hi to everyone :)



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Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

Tuesday, March 26, 2013 11:48 AM

So.... You have an ice tree that moves points. When you plug it in; it moves points?

Tuesday, March 26, 2013 10:03 AM
Looks like my filter is still working. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com



Tuesday, March 26, 2013 12:42 AM
I was trying to make sense of the paragraphs, then I saw the e-mail address...
Welcome back?




--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Monday, March 25, 2013 10:10 PM
Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. 

--=======
I wanted to say hi to everyone :)

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