Also, anyone who I might have mentored or who has worked with me in the
past, please by all means feel free to add more items to the list which you
think would be valuable.


>
> 2013/3/28 Bradley Gabe <witha...@gmail.com>
>
>> Hi Softimage Users!
>>
>> I have only a few more months before I'm off to grad school full time and
>> thought it might be mutually beneficial for our community to come up with
>> some sort of Softimage Jedi training regimen in order to impart some
>> wisdom, while at the same time helping me stash away some funds to pay for
>> cappuccinos when I have to pull all-nighters  for my exams.
>>
>> Something I was thinking about, (in an effort not to overlap any of
>> Raffaele's excellent training work) rather than creating a bunch of videos,
>> was to set up a class using GoToMeeting where we can distribute scene data
>> and solve problems interactively. This would allow real time questions and
>> feedback, but more importantly,  provide insight into the problem solving
>> process, and how decisions are made along the way, which is something the
>> video course format doesn't provide. For all students, I would provide an
>> extensive package of custom tools to add to the problem solving arsenal.
>>
>> What I'm curious to learn is, what areas of technical animation in
>> Softimage would users be most interested in learning? For example:
>>
>>    - Basic rigging (fundamentals)
>>    - Advanced rigging (secondary and tertiary animation control)
>>    - Designing custom deformers using ICE (facial animation, volume
>>    retention, etc)
>>    - Adding secondary effects under short deadline (flesh jiggle,
>>    springs, muscle effects)
>>    - Using scripting for problem solving
>>    - Developing custom tools using the Softimage UI
>>    - Developing custom tools using PySide UI
>>    - Understanding ICE (fundamentals)
>>    - Other
>>
>> -Bradley
>>
>
>
>
> --
> ...superpositiviii...qualunque cosa accada!...
>

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