also, what I mentioned about using groups would only work if you're after something simple like a planar projection
if the objects are complicated and you have already unwrapped the UVs, simply apply a new projection and copy the UVs to that new projection, after that you can select all of the objects and lay out the UV islands on a single texture so that they don't overlap, then rendermap into that UV space.. On Mon, Apr 1, 2013 at 5:25 PM, Andreas Bystrom <andreas.byst...@gmail.com>wrote: > I believe you can group the 3 objects, then apply a UV projection to that > group and it should share the projection manipulator between the objects, > note that you will still have one uv property on each object, I don't think > you can actually share one set of uvs between several objects, but doing it > this way allows you to manipulate the projection as if the objects were > merged.. > > as for the texture itself, you will need to use rendermap to transfer the > texture between the different UV spaces. > > as long as the new UV set doesn't have overlapping UVs between the > different objects you should be able to transfer all the separate tetxures > into one single map > > > On Mon, Apr 1, 2013 at 5:17 PM, carl callewaert <c...@fundi3d.com> wrote: > >> But that does not create 1 texture that is an atlas texture of the 3 >> separate texture. >> Merging create 3 cluster with 3 material with each their own texture. >> This is super bad for drawcalls in a game engine. >> >> c >> >> From: Luca!!!! <superposit...@gmail.com> >> Reply-To: <softimage@listproc.autodesk.com> >> Date: Monday, 1 April, 2013 12:04 AM >> To: <softimage@listproc.autodesk.com> >> Subject: Re: creating atlas textures >> >> Maybe you want to MERGE the objects. It will create 1 object. It will be >> considered as a unique object. So normally one knows when to use Merge. >> >> - Select the 3 objects. >> - (MODEL module) > (Create) Poly.Mesh > Merge. >> Then follow the options. >> >> >> >> >> >> >> >> >> 2013/4/1 Christopher <christop...@thecreativesheep.ca> >> >>> Make one object a parent and the other the children, then branch select >>> and apply the material, I hope I'm right off the top of my head ? :) >>> >>> Christopher >>> >>> carl callewaert <c...@fundi3d.com> >>> Sunday, March 31, 2013 10:02 PM >>> In my scene are 3 object with each a texture and each their UV. >>> >>> Is there an easy way to create 1 material with the 3 texture >>> combined in 1 texture and 1 uv? >>> >>> c >>> Jordi Bares <jordiba...@gmail.com> >>> Sunday, March 31, 2013 5:56 PM >>> Finally managed to get a moment to re-subscribe. >>> >>> Jordi Bares >>> jordiba...@gmail.com >>> >>> >> >> >> -- >> ...superpositiviii...qualunque cosa accada!... >> > > > > -- > Andreas Byström > Weta Digital > -- Andreas Byström Weta Digital
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