DAZ 3D ? ...
On 4 April 2013 20:33, Alan Fregtman <alan.fregt...@gmail.com> wrote: > I like it, but I wish we could orbit at all times, but presently you can't > due to how its built. > > I looked under the hood a bit and saw it uses prerendered sequence strips > (all frames in one big image) so you never see actual polygons, just > images, and this makes it appear fast. > > Even though that may be the easy way to make things interactive on most > platforms, it's a real shame it's not using more modern tech like WebGL to > let us see the real geometry and directly orbit in realtime at any point. > > > > On Thu, Apr 4, 2013 at 1:58 PM, ivan tay <ivansoftim...@gmail.com> wrote: > >> Yes! Give it a try and let us know how you feel about it. We like to hear >> from you :) >> >> -Ivan >> ivan....@nospam.autodesk.com (remove nospam. from email) >> >> >> On Fri, Apr 5, 2013 at 1:51 AM, Adam Sale <adamfs...@gmail.com> wrote: >> >>> yeah, its been nice to use it for some crowd work I was doing, and the >>> characters work well with Motionbuilder too. >>> >>> >>> On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall <jeff.mcf...@sas.com>wrote: >>> >>>> I thought this was pretty cool, wish I had discovered it a few months >>>> ago. >>>> >>>> http://projectpinocchio.autodesk.com/ >>>> >>>> >>>> >>>> >>> >> >