DAZ 3D ? ...

On 4 April 2013 20:33, Alan Fregtman <alan.fregt...@gmail.com> wrote:

> I like it, but I wish we could orbit at all times, but presently you can't
> due to how its built.
>
> I looked under the hood a bit and saw it uses prerendered sequence strips
> (all frames in one big image) so you never see actual polygons, just
> images, and this makes it appear fast.
>
> Even though that may be the easy way to make things interactive on most
> platforms, it's a real shame it's not using more modern tech like WebGL to
> let us see the real geometry and directly orbit in realtime at any point.
>
>
>
> On Thu, Apr 4, 2013 at 1:58 PM, ivan tay <ivansoftim...@gmail.com> wrote:
>
>> Yes! Give it a try and let us know how you feel about it. We like to hear
>> from you :)
>>
>> -Ivan
>> ivan....@nospam.autodesk.com (remove nospam. from email)
>>
>>
>> On Fri, Apr 5, 2013 at 1:51 AM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>>> yeah, its been nice to use it for some crowd work I was doing, and the
>>> characters work well with Motionbuilder too.
>>>
>>>
>>> On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall <jeff.mcf...@sas.com>wrote:
>>>
>>>> I thought this was pretty cool, wish I had discovered it a few months
>>>> ago.
>>>>
>>>> http://projectpinocchio.autodesk.com/
>>>>
>>>>
>>>>
>>>>
>>>
>>
>

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