This is actually interesting. Modo seems to resemble a lynch movie...you either love it or hate it. For example, i hate it's selection tools, and the whole workflow seems alien to me. I tried and tried to get the hang of it, but just as i never got along with lightwave, i don't know if i'll ever get along with modo. The weird thing is, i want to like it...but i just can't seem to get to that point. And it's been like that since the days of 101. Still, i have used it on projects with great success, but only for it's beautiful render engine. Everything else seems backwards to me.
On Mon, Apr 8, 2013 at 3:08 PM, Juhani Karlsson <juhani.karls...@talvi.com>wrote: > I love Modos selection tools - I think you just need to get used to them. > Its neat for modelling and uvs. > > > On 8 April 2013 14:56, Szabolcs Matefy <szabol...@crytek.com> wrote: > >> A friend of mine has access to Modo 701, and I was lucky enough to have a >> look on it until the trial is out. It has very nice things, however, I >> still hate the selection, and found it quite clumsy compared to >> Softimage…However, the sculpting toolset is awesome…UV I haven’t tried it >> yet, next time I visit his studio, I’ll take a look at it too. But to a >> seasoned Softimage user Modo is a complete another world, and what I felt, >> that the number of tools and possibilities were rather frustrating then >> supporting. But of course if I could spend more time on it, I could get >> used to it.**** >> >> ** ** >> >> Cheers**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> Szabolcs**** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin yara >> *Sent:* Thursday, April 04, 2013 1:27 PM >> >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Softimage 2014**** >> >> ** ** >> >> Is not the same thing. We need something to preserve unique frozeb uvs. >> Maya and Max can do it. When you have assets from other packages, fbx data >> or old frozen files a custom freeze button doesn't help at all.**** >> >> ** ** >> >> I use gator to preserve uvs all the time. Not perfect, but quite useful. >> And if the object isnt very high poly you can keep the op alive and it >> works pretty well in real time. boundaries are always a problem but Maya's >> preserve uv isn't perfect either and doesn't work all he time. It just give >> you a warning message when the it can't do it (Gator doesn't.) >> >> M.Yara**** >> >> >> On 2013/04/04, at 9:37, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote:*** >> * >> >> And by the way, as I said earlier, if you make a custom freeze button >> that will only freeze the stack and not the projection,**** >> >> the factory swim feature will preserve the UVs.**** >> >> >> **** >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos**** >> >> ** ** >> >> 2013/4/4 Ahmidou Lyazidi <ahmidou....@gmail.com>**** >> >> Sorry I mixed it up with the pin feature...**** >> >> Anyway what would be a fair price for a preserve UV feature ?**** >> >> ** ** >> >> ** ** >> >> 2013/4/4 Matt Lind <ml...@carbinestudios.com>**** >> >> No it isnt. We just had that discussion.**** >> >> ** ** >> >> ** ** >> >> > > > -- > -- > Juhani Karlsson > 3D Artist/TD > > Talvi Digital Oy > Pursimiehenkatu 29-31 b 2krs. > 00150 Helsinki > +358 443443088 > juhani.karls...@talvi.fi > www.vimeo.com/talvi > -- visual | stuff www.okto.ro