This is actually interesting. Modo seems to resemble a lynch movie...you
either love it or hate it.
For example, i hate it's selection tools, and the whole workflow seems
alien to me. I tried and tried to get the hang of it, but just as i never
got along with lightwave,
i don't know if i'll ever get along with modo. The weird thing is, i want
to like it...but i just can't seem to get to that point.
And it's been like that since the days of 101. Still, i have used it on
projects with great success, but only for it's beautiful render engine.
Everything else seems backwards to me.


On Mon, Apr 8, 2013 at 3:08 PM, Juhani Karlsson
<juhani.karls...@talvi.com>wrote:

> I love Modos selection tools - I think you just need to get used to them.
> Its neat for modelling and uvs.
>
>
> On 8 April 2013 14:56, Szabolcs Matefy <szabol...@crytek.com> wrote:
>
>> A friend of mine has access to Modo 701, and I was lucky enough to have a
>> look on it until the trial is out. It has very nice things, however, I
>> still hate the selection, and found it quite clumsy compared to
>> Softimage…However, the sculpting toolset is awesome…UV I haven’t tried it
>> yet, next time I visit his studio, I’ll take a look at it too. But to a
>> seasoned Softimage user Modo is a complete another world, and what I felt,
>> that the number of tools and possibilities were rather frustrating then
>> supporting. But of course if I could spend more time on it, I could get
>> used to it.****
>>
>> ** **
>>
>> Cheers****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> Szabolcs****
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin yara
>> *Sent:* Thursday, April 04, 2013 1:27 PM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage 2014****
>>
>> ** **
>>
>> Is not the same thing. We need something to preserve unique frozeb uvs.
>> Maya and Max can do it. When you have assets from other packages, fbx data
>> or old frozen files a custom freeze button doesn't help at all.****
>>
>> ** **
>>
>> I use gator to preserve uvs all the time. Not perfect, but quite useful.
>> And if the object isnt very high poly you can keep the op alive and it
>> works pretty well in real time. boundaries are always a problem but Maya's
>> preserve uv isn't perfect either and doesn't work all he time. It just give
>> you a warning message when the it can't do it (Gator doesn't.)
>>
>> M.Yara****
>>
>>
>> On 2013/04/04, at 9:37, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote:***
>> *
>>
>> And by the way, as I said earlier, if you make a custom freeze button
>> that will only freeze the stack and not the projection,****
>>
>> the factory swim feature will preserve the UVs.****
>>
>>
>> ****
>>
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos****
>>
>> ** **
>>
>> 2013/4/4 Ahmidou Lyazidi <ahmidou....@gmail.com>****
>>
>> Sorry I mixed it up with the pin feature...****
>>
>> Anyway what would be a fair price for a preserve UV feature ?****
>>
>> ** **
>>
>> ** **
>>
>> 2013/4/4 Matt Lind <ml...@carbinestudios.com>****
>>
>> No it isnt. We just had that discussion.****
>>
>> ** **
>>
>> ** **
>>
>>
>
>
> --
>  --
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Pursimiehenkatu 29-31 b 2krs.
> 00150 Helsinki
> +358 443443088
> juhani.karls...@talvi.fi
> www.vimeo.com/talvi
>



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