Hi Grahame. I had tried something like that but didn't get what I was looking for. I will try again this evening when I get in though. Thanks for the suggestion :-)
Adam On Mon, Apr 8, 2013 at 9:08 AM, Grahame Fuller <grahame.ful...@autodesk.com>wrote: > You can use a custom Boolean attribute to keep track of whether a particle > was ever inside the null. Something like: > > ((Get WasEverInsideNull) OR (Test Inside Null) ) --> Set WasEverInsideNull > > Before you set it to anything, WasEverInsideNull will have the default > value False. As soon as the particle is inside the null it becomes True > because of the Test Inside Null. After that, it stays true because you're > also getting its previous value. > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale > Sent: Monday, April 08, 2013 02:42 AM > To: softimage@listproc.autodesk.com > Subject: Help with Momentum and Gravity > > For any momentum users out there. > > http://vimeo.com/15461863 > > Byungchuls video is pretty clear explaining how to use a null test on ICE > controlled deform RBDs to create a fracture effect. > > What I want to do is similar, except incorporate Gravity into the > equation. In his example, he disables, it so that chunks only move when > they get inside the volume of a ringed null. Once the chunk moves outside > of the ringed null, it reverts back to a sleeping mode. > > I want the chunk to fall even after the null has moved on. However, in my > tests it seems like this doesn't work so well when switching from sleeping > to simulated states based on the test inside null. > > How are other people getting things like this to work? > > I know I can use the Set Mass to go from passive to active and also use > Remove from Cluster to get the effect, but I am really looking to see if > the switch from sleeping to simulated can do the job. > > I posted this to the momentum mailer as well, but it didn't seem to get > picked up. I also figured there might be more eyeballs on this list. > > Thanks :-) > > Adam > > >