Hi Grahame. I had tried something like that but didn't get what I was
looking for. I will try again this evening when I get in though. Thanks for
the suggestion :-)

Adam


On Mon, Apr 8, 2013 at 9:08 AM, Grahame Fuller
<grahame.ful...@autodesk.com>wrote:

> You can use a custom Boolean attribute to keep track of whether a particle
> was ever inside the null. Something like:
>
> ((Get WasEverInsideNull) OR (Test Inside Null) ) --> Set WasEverInsideNull
>
> Before you set it to anything, WasEverInsideNull will have the default
> value False.  As soon as the  particle is inside the null it becomes True
> because of the Test Inside Null. After that, it stays true because you're
> also getting its previous value.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
> Sent: Monday, April 08, 2013 02:42 AM
> To: softimage@listproc.autodesk.com
> Subject: Help with Momentum and Gravity
>
> For any momentum users out there.
>
> http://vimeo.com/15461863
>
> Byungchuls video is pretty clear explaining how to use a null test on ICE
> controlled deform RBDs to create a fracture effect.
>
> What I want to do is similar, except incorporate Gravity into the
> equation. In his example, he disables, it so that chunks only move when
> they get inside the volume of a ringed null. Once the chunk moves outside
> of the ringed null, it reverts back to a sleeping mode.
>
> I want the chunk to fall even after the null has moved on. However, in my
> tests it seems like this doesn't work so well when switching from  sleeping
> to simulated states based on the test inside null.
>
> How are other people getting things like this to work?
>
> I know I can use the Set Mass to go from passive to active and also use
> Remove from Cluster to get the effect, but I am really looking to see if
> the switch from sleeping to simulated can do the job.
>
> I posted this to the momentum mailer as well, but it didn't seem to get
> picked up. I also figured there might be more eyeballs on this list.
>
> Thanks :-)
>
> Adam
>
>
>

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