+1 J
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Sent: Tuesday, April 09, 2013 6:54 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2014 I bought Modo 1.0 when I got sick of modeling things in Lightwave and it seemed great at the time, but it also had a lot of the same problems (2 point polygons, constant corrupted config files etc.). After I finally took a look and XSI and bought the budget version (forgot what it was called) I never touched it again. When 5.0 came out I took another look at it and just could not use it. The Lightwave/Modo style workflow just feels terrible to me now. Everything is just so much more fluid and fast in Softimage that I can overlook things like not having real world units (really the only thing I can think of that I miss from those programs). From the videos I’ve seen for 7.0 there just doesn’t seem to be anything in there that can’t already be done better in other programs. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, April 08, 2013 4:56 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2014 A friend of mine has access to Modo 701, and I was lucky enough to have a look on it until the trial is out. It has very nice things, however, I still hate the selection, and found it quite clumsy compared to Softimage…However, the sculpting toolset is awesome…UV I haven’t tried it yet, next time I visit his studio, I’ll take a look at it too. But to a seasoned Softimage user Modo is a complete another world, and what I felt, that the number of tools and possibilities were rather frustrating then supporting. But of course if I could spend more time on it, I could get used to it. Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin yara Sent: Thursday, April 04, 2013 1:27 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2014 Is not the same thing. We need something to preserve unique frozeb uvs. Maya and Max can do it. When you have assets from other packages, fbx data or old frozen files a custom freeze button doesn't help at all. I use gator to preserve uvs all the time. Not perfect, but quite useful. And if the object isnt very high poly you can keep the op alive and it works pretty well in real time. boundaries are always a problem but Maya's preserve uv isn't perfect either and doesn't work all he time. It just give you a warning message when the it can't do it (Gator doesn't.) M.Yara On 2013/04/04, at 9:37, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote: And by the way, as I said earlier, if you make a custom freeze button that will only freeze the stack and not the projection, the factory swim feature will preserve the UVs. ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/4 Ahmidou Lyazidi <ahmidou....@gmail.com> Sorry I mixed it up with the pin feature... Anyway what would be a fair price for a preserve UV feature ? 2013/4/4 Matt Lind <ml...@carbinestudios.com> No it isnt. We just had that discussion.