Shoot.. Sorry, I should have read the initial post thoroughly..

On Tue, Apr 9, 2013 at 10:07 AM, Adam Sale <adamfs...@gmail.com> wrote:

> What about the spin particle compound? It has a tumble function..
>
>
> On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas <a...@andynicholas.com>wrote:
>
>>  Hi Morten,
>> The only issue with randomising or turbulising it, is that the particles
>> will
>> look like they're being acted on by some sort of force because their
>> angular
>> momentum is varying.
>>
>> If you want something a little more like tumbling debris in zero gravity,
>> then
>> during emission; store a random unit vector (A) to rotate the particle
>> around.
>> Use Randomise By Cone to generate another unit vector (B) at 90 degrees to
>> vector A, but at a random 360 orientation about it. Store this vector
>> too. It
>> will be used to rotate vector A on each frame. Finally, store two random
>> rates
>> of rotation. One for spinning the particle around A, and one for spinning
>> A
>> around B.
>>
>> All that stuff is just your initialisation. On each frame you just rotate
>> vector
>> A using B and one of the rates of rotation (Angle+Axis). Then rotate the
>> particle using vector A and the other rate of rotation.
>>
>> It should look fairly natural, although I doubt it obeys conservation of
>> angular
>> momentum exactly.
>>
>> Cheers,
>> A
>>
>>
>>
>> On 09 April 2013 at 12:38 Morten Bartholdy <x...@colorshopvfx.dk> wrote:
>>
>>
>> > Which is the best method to make totally randomly tumbling particles in
>> ICE? I
>> > am doing it with Spin Particle and altering the input axis with
>> Randomizing
>> > the rotation by cone. I am thinking I would like to turbulize direction
>> of the
>> > the vector instead of randomizing but have not cracked that one yet.
>> >
>> >  Is there a more elegant way to make particles tumble (flying slowly
>> through
>> > the air) totally randomly?
>> >
>> >  Morten
>> >
>> >
>> >
>>
>
>

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