so the Lidar problem has reared it's ugly head again!
Dan, i noticed in your script you are pulling RGBA data and writing to the cache file.... but it doesn't seem to read into the new cloud... any thoughts? a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 24 January 2013 12:41 To: softimage@listproc.autodesk.com Subject: RE: terrain ascii xyz import cheers! in the end, we left the client to deal with their own lidar wrangling, using the lidar software to kick out rudimentary animation.... i just know in a few weeks they'll come back wanting us to take over.... hehe be interested to see your results a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 24 January 2013 12:33 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hey Adrian, That's really Cool!! Love the style on that!! I'll post a test of what I've done when it's ready. Cheers On 22 January 2013 18:04, adrian wyer <adrian.w...@fluid-pictures.com> wrote: Hay Chris look forward to seeing the results..... here's the test that i spat out using meshlab to importa renamed XYZ data to a random mesh then doing a 'add points at point locations' on the random mesh that meshlab generates http://www.fluid-pictures.com/lidar_test_low.mov colour at vertices is the next step... a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 22 January 2013 15:14 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import OK in the end found a quick 'n dirty solution that was slightly surprising. It was actually possible to shrinkwrap a grid onto the pointcloud. The slight problem with this is that you need to use one of the Closest Vertex/Surface options, for it to work. On terrain that has plenty of elevation, the grid gets deformed across laterally in places. So it was a case of simply scaling the pointcloud to 0.01 in the y, shrinkwrap the grid onto that, freeze, then scale the grid y to 100 again. It needs a little filtering of points, but that works fine. Gives an acceptable result. _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5549 - Release Date: 01/21/13 -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13