Don't get me started with this. Copying topology from references to local
scene objects :) HA!!!! it sounded nice to me at first too. But then the
hell brakes loose and you start banging your head against your wacom stylus
:)

Actually it would be a really powerful thing if it's stable. but as I said,
crashes all over the place


On Thu, Apr 18, 2013 at 3:36 PM, Vincent Fortin <[email protected]> wrote:

> Matt, I think that's the intention indeed. Unfortunately users keep coming
> across limitations in their workflow (see first post) and after spending
> time chasing bugs and workarounds, they end up making the damn file local.
>
> I'd be interested in discussing how they could be made more useful to
> everyone. What about references to other objects in the scene? Why do we
> have to duplicate geometry all the time when all you really need is to
> branch off a source geometry?
>
> I think I found the answer in ICE but I'm no Topo expert. By creating an
> empty mesh and copying a reference model's topology over, I have full
> control over my mesh. That's a good start. I'll have to find how I can
> easily transfer other properties that I might need later on. And also make
> sure the scene weight doesn't sky rocket as I'm about to "duplicate"
> hundreds of referenced characters that way.
>
> Cheers
>
> On Thu, Apr 18, 2013 at 3:01 PM, Matt Lind <[email protected]>wrote:
>
>> Referenced models support data being applied atop of the model and
>> retained between saves.  This data is local to the scene and stored in the
>> model’s delta.****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Alok
>> *Sent:* Thursday, April 18, 2013 6:32 AM
>> *To:* [email protected]
>> *Subject:* Re: ICE Tree on reference model, what gives?****
>>
>> ** **
>>
>> Maybe I am completely off the track but isn't it that Referenced Model
>> are locked for any manipulations including ICE Trees. I mean, you would the
>> ICE Tree on the Local Model before referencing it.****
>>
>> ALOK****
>>
>> GANDHI****
>>
>> / chef directeur technique - lead technical director****
>>
>>
>> [email protected]****
>>
>> T: ****
>>
>> *450 430-0010 x225*
>>
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>> www.modusfx.com*
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>>
>> On 18/04/2013 2:45 AM, ivan tay wrote:****
>>
>> Hi Vincent,****
>>
>> I have repro-ed this and this is tagged under SOFT-8906 for further
>> investigation.****
>>
>> Regards****
>>
>> -Ivan****
>>
>> ** **
>>
>> On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia <[email protected]>
>> wrote:****
>>
>> Hi Vincent,
>> Thanks for the info.
>> I have forwarded this issue to the team for further investigation.
>>
>> Regards,
>> Chris
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Vincent Fortin
>> Sent: Thursday, April 18, 2013 12:38 PM
>> To: softimage
>> Subject: ICE Tree on reference model, what gives?****
>>
>>
>> Hi List, long time no see :-)****
>>
>> I read this in the Softimage 2013 SP1 fix list<
>> http://images.autodesk.com/adsk/files/Autodesk_Softimage_2013_SP1.pdf>:**
>> **
>>
>>
>> SOFT-5555  Saving a scene with an ICE tree on a referenced model and
>> loading it back up and you lose the ICE Tree completely.
>> However, when doing the following I lose the ICE Tree completely:
>> 1) Get Primitive > Character > Biped
>> 2) Right-Click > Convert to Reference
>> 3) Create an ICE Tree on the character mesh
>> 4) Save and reopen the scene
>> 5) ICE Tree has disappeared!
>> Looks like it may be related to the enveloppe since everything works if
>> the character is frozen or if I test against a simple sphere.
>> Someone confirmed to me that the same happens in 2014.
>> Any ideas?
>>
>> Vincent****
>>
>> ** **
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.2241 / Virus Database: 3162/5751 - Release Date: 04/17/13
>> ****
>>
>> ** **
>>
>
> Matt,
>



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Technical Direction

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