ok i can work with this.. so add parameters from the gui, then type in the layout and logic. click generate logic. these parameters should persist? can i reuse the existing properties? like anim_prop?
i too hope you can share it :) good luck! s On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin <gerem....@gmail.com>wrote: > gear_PSet is a regular property that can save it's own layout. > After adding a parameter to the property you need to make sure it's also > decribe in the layout, otherwise it doesn't show up. > You can see the layout by activating the debug mode of the Gear_PSet. (I > don't have gear installed here right now, but if I remember correctly you > just need to select the property and in the menu you should have something > like Debug Parameter Set ) Now when you open the property you should have > an extra tab showing the code of the layout and the logic. Youhave a button > to generate a default layout if that helps. > > it's an extension of what Daniel Niero describe here : > http://www.softimageblog.com/archives/172 > > On a side note, I'm working on new tools here at Blur and that includes a > new rig builder that is more flexible and less dependant of the whole Blur > pipeline stuff... I secretely hope to be able to share it once it's been > tested. It's a combination of gear and Mega Rig Builder. I think you would > like it. > > > On 23 April 2013 15:07, Steven Caron <car...@gmail.com> wrote: > >> so how do i just add simple parameters to a gear_PSet? just a flat list? >> >> >> On Tue, Apr 23, 2013 at 3:04 PM, Steven Caron <car...@gmail.com> wrote: >> >>> you don't have to remind me of that, i miss it sooo much. if it wasn't >>> so tied to blur pipeline i would be using it :) >>> >>> >>> On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin >>> <gerem....@gmail.com>wrote: >>>> >>>> >>>> The Blur way where you can actually rebuild part of the rigs without >>>> deleting everything is very interesting too. >>>> >>>> >> >