ok i can work with this..

so add parameters from the gui, then type in the layout and logic. click
generate logic. these parameters should persist? can i reuse the existing
properties? like anim_prop?

i too hope you can share it :) good luck!
s


On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin <gerem....@gmail.com>wrote:

> gear_PSet is a regular property that can save it's own layout.
> After adding a parameter to the property you need to make sure it's also
> decribe in the layout, otherwise it doesn't show up.
> You can see the layout by activating the debug mode of the Gear_PSet. (I
> don't have gear installed here right now, but if I remember correctly you
> just need to select the property and in the menu you should have something
> like Debug Parameter Set ) Now when you open the property you should have
> an extra tab showing the code of the layout and the logic. Youhave a button
> to generate a default layout if that helps.
>
> it's an extension of what Daniel Niero describe here :
> http://www.softimageblog.com/archives/172
>
> On a side note, I'm working on new tools here at Blur and that includes a
> new rig builder that is more flexible and less dependant of the whole Blur
> pipeline stuff... I secretely hope to be able to share it once it's been
> tested. It's a combination of gear and Mega Rig Builder. I think you would
> like it.
>
>
> On 23 April 2013 15:07, Steven Caron <car...@gmail.com> wrote:
>
>> so how do i just add simple parameters to a gear_PSet? just a flat list?
>>
>>
>> On Tue, Apr 23, 2013 at 3:04 PM, Steven Caron <car...@gmail.com> wrote:
>>
>>> you don't have to remind me of that, i miss it sooo much. if it wasn't
>>> so tied to blur pipeline i would be using it :)
>>>
>>>
>>> On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin 
>>> <gerem....@gmail.com>wrote:
>>>>
>>>>
>>>> The Blur way where you can actually rebuild part of the rigs without
>>>> deleting everything is very interesting too.
>>>>
>>>>
>>
>

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