Softimage didn't license from pixar and the tessellation and creasing
implementation are not the same.
On the maya side, it's been co-developed and licensed from pixar and
fully compatible.

On Mon, Apr 29, 2013 at 7:49 PM, Raffaele Fragapane
<raffsxsil...@googlemail.com> wrote:
> Pixar's SDS "technology" has been licensed from everybody and their dog for
> years, actually.
> Thanks to some patents granted on creasing it was either doing that, or
> risking litigation, or offsetting whole sets of features from the way they
> would have looked in PRMan.
>
> In theory only the RR semi-sharp creasing algorithm is patented, and some
> vendors worked around it with different methods, but it's always been
> slightly ubiquitous and many bigger fishes decided not to risk it, or simply
> to align to PRMan's look for those, and license away.
>
> Soft has had the same Pixar licensing note forever, and Houdini could render
> creases in SDS in PRMan for ages, but not in Mantra, due to the same patents
> (RR SS creasing). Air, 3Delight and MRay work around it with different
> algorithms.
>
> This new openSubD stuff is really interesting, I do resent they had to go
> for the MS open source licensing though (MS-Pl I think), but it seemed
> unavoidable given the collaboration, and all in all it's not too bad a
> license anyway.

Reply via email to