Never mind, I know how to do this :)
Christopher wrote: > you can't rendermap an implicit projection, but you can bake the > result of an implicit projection into an explicit projection. > > I first thought I was reading a tongue twister. Sorry how do I go > about this ? > > ::Christopher > > Amaan Akram wrote: >> you can't rendermap an implicit projection, but you can bake the >> result of an implicit projection into an explicit projection. >> >> >> On 4 May 2013 22:54, Sven Constable <sixsi_l...@imagefront.de >> <mailto:sixsi_l...@imagefront.de>> wrote: >> >> Manual says: "Implicit textures do not have explicit UV >> coordinates that you >> can edit in the texture editor. Instead, the projection is >> defined by a >> mathematical formula." >> >> Rendermapping need UVs. Therefore you can't rendermap implicit >> projections. >> You can move UVs in the TE and see it in the viewport but when >> rendered, >> mental ray projects the texture regardless of the manual UV >> tweaking. >> Basically it's a mental ray extra-feature. It can't be >> rendermapped because >> no UVs are used. >> >> >> -----Original Message----- >> From: softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of >> Christopher >> Sent: Saturday, May 04, 2013 23:10 >> To: softimage@listproc.autodesk.com >> <mailto:softimage@listproc.autodesk.com> >> Subject: Baking Implicit Projections >> >> Hi, everyone. I can't create rendermap from a implicit projection. >> Each rendermap that is baked is completely black, I have adjusted >> many >> properties, in hopes one of the images baked would work. I've >> searched for >> a solution and the only thing I find is how to use rendermap in >> Softimage. >> Thank you for your help. >> >> ::Christopher >> >> >> >> >> -- >> 3D Artist/TD @ The Mill, London >> http://www.amaanakram.com