I would suggest Sandy's way as your colour information will travel with
your particles and like he said you will have better control as you grow
the complexity of your ICE tree. This method does work very nicely, I
recently had to do something along those lines with multiple colours on one
ICE tree and passing that information into another tree.


On Wed, May 8, 2013 at 9:40 PM, Artur Woźniak <ar...@platige.com> wrote:

> Hey,
>
> I will test both ways.
>
> Thanks
>
> Artur
>
> W dniu 2013-05-08 13:38, Sandy Sutherland pisze:
>
>  Hello,
>>
>> I would test the colour from the attribute in a simple ice tree on the
>> cache in cloud and use that to determine what you need. You can then
>> change the colour depending on the incoming colour, or even delete
>> particles if they are a certain colour.
>>
>> S.
>>
>> On 08/05/2013 12:31, Artur Woźniak wrote:
>>
>>> Hiya,
>>>
>>> Situation:
>>>
>>> I have 1 simulated Ice tree with 3 emit from geo, each with different
>>> color. I have them cached.
>>>
>>> Question:
>>>
>>> Now, how can I use those 3 colors separately for cached particles in
>>> rendering. Color Attribute gives me only one color output which is all
>>> three of them together.
>>> I would like also be able to use that attribute as mask.
>>>
>>> Artur
>>>
>>
>>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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