OK, now I did my very first crowd simulation with CrowdFX! Finally I start to 
understand how it works, and actually, it's real fun...When I'm ready I'll 
share (and if my boss allows it of course)

 

Now I have to find out, if bones could be exported as FBX and not just Crowd 
pointcache :D

 

 

Cheers!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Thursday, May 09, 2013 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: CrowdFX help again

 

Hi Szabolcs,

I have sent you the file and have modified your scene.

All I can say is the walk cycle action clips need not have different actions 
such as Run_Idle_Front and Idle_Run_Front.

The new crowdfx is doing the blending for you.

 

Hint: follow the default pedestrian walk cycle to be on the Safe side.

 

Regards,

Chris

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, May 09, 2013 4:07 PM
To: softimage@listproc.autodesk.com
Subject: RE: CrowdFX help again

 

However I can't find the setting the minimum speed of the animations as it's 
indicated in the Documentation...

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, May 09, 2013 9:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: CrowdFX help again

 

I RESOLVED!!!!!!! THANKS FOR EVEN thinking on it!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, May 09, 2013 9:15 AM
To: softimage@listproc.autodesk.com
Subject: CrowdFX help again

 

Guys,

 

I made a simple Crowd, made out of our characters. However, when I start the 
playback, the animation speed of our characters is a  lot faster than it should 
be. Our simple run cycle is about 21 frames, the timecode we use is 30 fps, and 
the character should go forward 3.5 unit in one cycle. When I set the target 
speed properly (using 3.5 unit/second * 21/30 (the anim length and framrate 
ratio) I receive a funny, but annoying extreme speed of animation playback...

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