OK, now I did my very first crowd simulation with CrowdFX! Finally I start to understand how it works, and actually, it's real fun...When I'm ready I'll share (and if my boss allows it of course)
Now I have to find out, if bones could be exported as FBX and not just Crowd pointcache :D Cheers! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Thursday, May 09, 2013 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: CrowdFX help again Hi Szabolcs, I have sent you the file and have modified your scene. All I can say is the walk cycle action clips need not have different actions such as Run_Idle_Front and Idle_Run_Front. The new crowdfx is doing the blending for you. Hint: follow the default pedestrian walk cycle to be on the Safe side. Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Thursday, May 09, 2013 4:07 PM To: softimage@listproc.autodesk.com Subject: RE: CrowdFX help again However I can't find the setting the minimum speed of the animations as it's indicated in the Documentation... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Thursday, May 09, 2013 9:30 AM To: softimage@listproc.autodesk.com Subject: RE: CrowdFX help again I RESOLVED!!!!!!! THANKS FOR EVEN thinking on it! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Thursday, May 09, 2013 9:15 AM To: softimage@listproc.autodesk.com Subject: CrowdFX help again Guys, I made a simple Crowd, made out of our characters. However, when I start the playback, the animation speed of our characters is a lot faster than it should be. Our simple run cycle is about 21 frames, the timecode we use is 30 fps, and the character should go forward 3.5 unit in one cycle. When I set the target speed properly (using 3.5 unit/second * 21/30 (the anim length and framrate ratio) I receive a funny, but annoying extreme speed of animation playback... ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli