I gave a condition expression a whirl, expressions is good for constant
motion, not sure if I can feed in a static object kinematics to a
expression condition, maybe can't be done, unless I do this in ICE.

::Christopher

Christopher wrote:
> Can you prevent a linked expression from colliding with another object
> ? I have a linked expression on a object but it collides with the
> other object, when it goes to far, the object with the expression is
> the slave (child of a parent), can a condition statement accomplish
> this and if so how would it be written ?
>
> Current Expression;
> l_fcv( this.kine.local.posz )
>
>

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