I gave a condition expression a whirl, expressions is good for constant motion, not sure if I can feed in a static object kinematics to a expression condition, maybe can't be done, unless I do this in ICE.
::Christopher Christopher wrote: > Can you prevent a linked expression from colliding with another object > ? I have a linked expression on a object but it collides with the > other object, when it goes to far, the object with the expression is > the slave (child of a parent), can a condition statement accomplish > this and if so how would it be written ? > > Current Expression; > l_fcv( this.kine.local.posz ) > >