you have to pipe the alpha through, or it isn't picked up..
Rob \/-------------\/----------------\/ On 24-5-2013 16:37, Doeke Wartena wrote:
I use a png with alpha as a texture. This is the render: https://dl.dropboxusercontent.com/u/17630770/temp/image.png The alpha on the object is gone. Now how can i get this correct in mental ray? this is my current render tree: https://dl.dropboxusercontent.com/u/17630770/temp/image-1.png No virus found in this message. Checked by AVG - www.avg.com <http://www.avg.com> Version: 2013.0.3343 / Virus Database: 3184/6353 - Release Date: 05/24/13