you have to pipe the alpha through, or it isn't picked up..


Rob

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On 24-5-2013 16:37, Doeke Wartena wrote:
I use a png with alpha as a texture.
This is the render:
https://dl.dropboxusercontent.com/u/17630770/temp/image.png

The alpha on the object is gone.
Now how can i get this correct in mental ray?

this is my current render tree:
https://dl.dropboxusercontent.com/u/17630770/temp/image-1.png

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