Oh perfect, exactly what I needed to do! Seemed like an easy enough thing
to do, locations in ICE confuse me though, so big thanks to both of you for
clearing that up!


On Tue, May 28, 2013 at 2:22 PM, Jens Lindgren
<jens.lindgren....@gmail.com>wrote:

> Attached a screenshot of a ice tree that works. Multiply Vector by Matrix
> is taking all transforms into acount so you might want to swap that
> out with something.
>
> Lycka till!
>  /Jens
>
>
>
> On Tue, May 28, 2013 at 1:55 PM, Arvid Björn <arvidbj...@gmail.com> wrote:
>
>> Hey list!
>>
>> I have painted a weight map which I use to displace the points of a grid
>> in the Y direction, like a landscape basically. Now I would like to move
>> the effect of the weight map in the X/Z direction as if something was
>> sliding underneath the grid. Right now I use a simple GetPointPosY +
>> weightmap -> SetPointPosY to displace the geo.
>>
>> Is there a way to put an offset to the location from which the weight
>> data is extracted so I can move the displacement effect around the surface?
>>
>> Cheers!
>>
>>
>>
>
>
> --
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>

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