I created an override on the background partition of a pass, toggled on the channels I want to to write to the framebuffer from the Mia_Material_Adv shader, those channels are not showing up in the framebuffer ?
If I toggle the channels I want to write to the framebuffer on a object by object basis, the channels get written to the framebuffer, it appears that the override is preventing the channels to be written to the framebuffer ? ::Christopher