I created an override on the background partition of a pass, toggled on
the channels I want to to write to the framebuffer from the
Mia_Material_Adv shader, those channels are not showing up in the
framebuffer ?

If I toggle the channels I want to write to the framebuffer on a object
by object basis, the channels get written to the framebuffer, it appears
that the override is preventing the channels to be written to the
framebuffer ?

::Christopher

Reply via email to