Well all my code is doing is creating a list of lists from the weights
array nothing more.
Should I consider this speed not slow then? When running various tools
that use this call to the weights array it seems extremely slow. Am I
just being impatient or on meshes with this density and number of
deformers is it to be expected? Should I accept it or look for other
ways to speed it up?
Opinions welcome.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:38 PM, Jeremie Passerin wrote:
just tested your scenario... got the same result here :D
Actually your code is faster than mine
On 30 May 2013 13:21, Eric Thivierge <ethivie...@hybride.com
<mailto:ethivie...@hybride.com>> wrote:
Thanks Jeremie,
I was referencing your code when I ran into the slowness to see if
we are doing anything different and we aren't really.
As a test I'm grabbing the XSI Man Armored and selecting the body
mesh and doing a local subdiv refinement with a setting of 2 then
freezing modeling. Then running the following code with the body
mesh selected:
# Python
# =============================================
from platform import system as OStype
from time import clock
xsi = Application
log = xsi.LogMessage
sel = xsi.Selection
start_time = clock()
weights = [list(x) for x in sel(0).Envelopes(0).Weights.Array]
timeTaken = clock() - start_time
units = ["seconds" if OStype() is "Windows" else "milliseconds"][0]
msg = "It took "+str(timeTaken)+" "+units+" to process your code."
log(msg)
# =============================================
It's taking around 6 seconds for me.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:05 PM, Jeremie Passerin wrote:
Writting to the envelope array is usually pretty fast for me...
what's taking time (in my case) is doing all the normalization of
values...
This is how I read my weights :
def getWeights(envelopeOp):
weightsTuple = envelopeOp.Weights.Array
return [weightsTuple[j][i] for i in range(len(weightsTuple[0]))
for j in range(len(weightsTuple))]
This is an example of how I set the weights (average weights) :
def averageWeights(envelopeOp, points=None):
'''
\remarksset the weights of given points to the average weights of
given points
\paramenvelopeOp Envelope Operator - the envelope operator.
\parampoints List of Integer - Index of vertices to average.
'''
deformerCount = envelopeOp.Deformers.Count
weightsTuple = envelopeOp.Weights.Array
weights = getWeights(envelopeOp)
if points is None:
points = range(mesh.ActivePrimitive.Geometry.Points.Count)
a = [0] * deformerCount
for pointIndex in points:
for def_index in range(deformerCount):
a[def_index] += weightsTuple[def_index][pointIndex]
for pointIndex in points:
for def_index in range(deformerCount):
weights[pointIndex*deformerCount + def_index] =
a[def_index]/len(points)
envelopeOp.Weights.Array = weights
On 30 May 2013 12:58, Eric Thivierge <ethivie...@hybride.com
<mailto:ethivie...@hybride.com>> wrote:
Anyone know if there is a way to speed up reading and writing
speeds to the Weights Array for envelopes? It's extremely
slow on high point count / high deformer count meshes.
I'm using Python but I'm not sure if that is the reason for
the slowness. Anyone else already do some testing or have any
findings that may help?
I'm writing some common tools that many have already done
such as normalizing weights, pruning, symmetrizing, etc.
Any experiences confirming this slowness or experiences where
it is exponentially faster in other languages are welcome too.
Thanks,
--
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies