What email client are you using, Matt? Looks like it replaced the "SDK:" in front of the thread's subject line with "RE:". Silly bug, lol.
On Wed, Jun 5, 2013 at 1:57 PM, Matt Lind <ml...@carbinestudios.com> wrote: > I had to do this not too long ago. Ugh.**** > > ** ** > > I’ve already reported the problem with formal request for feature to get > such data.**** > > ** ** > > You can approach it from a few different angles. In my case I needed to > write an exporter to dump the scene to a file, plus the override > information as deltas relative to the default pass to minimize the amount > of data in the file.**** > > ** ** > > I started in the default pass and built a map recording the material - > object/cluster relationship to act as a lookup table. I then iterated > through the override properties in the other passes to find what was > overridden. Each time I encountered an overridden parameter, I did the > reverse lookup into my map to find the original material assigned to the > object/cluster and did the ‘diff’ to determine if the overridden > parameter’s value changed. If so, it was dumped to file.**** > > ** ** > > The main bottleneck was waiting for Softimage to update the scene when > switching passes. Unfortunately that was necessary as the SDK only > provides override information in the current pass.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vladimir > Jankijevic > *Sent:* Wednesday, June 05, 2013 5:32 AM > *To:* softimage@listproc.autodesk.com > *Subject:* SDK: Find out if material is locked by Override**** > > ** ** > > Hello List,**** > > ** ** > > I thought this would be easy but I didn't find anything in the docs so I > thought i may ask here if someone has a clever solution for my problem.*** > * > > ** ** > > If we create an Override which overrides a parameter on a material, > Softimage automatically generates a copy of that material in question and > assigns it to the object which previously had the original material > applied. Now in the explorer, we can see that the original material has an > annotation on it saying '<Locked by Override>' and the duplicate has one > saying '(LOCK) <Created with Override>'. My question is, how can we find > out that the original material has been locked by an Override within the > SDK? I tied everything that is known to me with no luck. It seems that the > automatically generated material has a lock and can be tested for that by > LockType, isLocked and LockLevel. But the original one shows no sign of > anything locked going on with it. It even isn't assigned any more and > UsedBy returns an empty collection. Not even the parameter that got > overridden is detectable as such. I can't find any connection between the > original material and it's copy originating from the master material. **** > > Sure, when I can get hold of the duplicate, I can find the original one > but not the other way around. **** > > I would be glad for any suggestions regarding this problem. Otherwise I'm > going to log this as a Improvement request. **** > > ** ** > > Thanks guys (and gals :) )**** > > ** ** > > Vladimir**** > > > **** > > ** ** > > -- > --------------------------------------- > Vladimir Jankijevic > Technical Direction > > Elefant Studios AG > Lessingstrasse 15 > CH-8002 Zürich > > +41 44 500 48 20 > > www.elefantstudios.ch > --------------------------------------- **** >