Hi Ahmidou :), You could try to use pointers to std::vector. This way you will be able to access those vector and get the double values correctly. But you must handle the allocation/deallocation of those vectors by yourself:
struct Foo{ std::vector<double> *A; std::vector<double> *B; bool C; bool D; Foo() { A = new std::vector<double>; B = new std::vector<double>; } ~Foo() { delete A; delete B; } }; Hope this help, Guillaume On Sun, Jun 9, 2013 at 8:07 AM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote: > Hi List, > Is it possible to store this kind of struct in a UserData (map or blob): > > struct Foo{ > std::vector<double> A; > std::vector<double> B; > bool C; > bool D; > }; > > I can pull out the structure, and the vectors have the good number of > item...but they are empty, the values are gone > > I'm not sure, but I think it's lost because of the size parameter in > UserDataMap.PutItemValue > I tried to set the real size ( sizeof(vector)+ sizeof(double)*vector::size() > ) but this gave me some crazy results. > > Any idea? > > Thanks > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com >