Max had Reference Models (they call it XRefs) long before Soft or Maya did. It had a lot of things "first" (e.g. non-linear animation, compositing), but most of these features suffered from bad usability and were never improved.
In a post about NVidia and Star Trek on CGSociety the article mentions that Pixomondo did a staggering 300 shots with 3DSMAX for the movie... First I sprayed my coffee all over my monitor and then wondered why they wanted to suffer so much? Or perhaps its me, nah, I don't think so. How can you make so many shots with something that doesn't even have reference models and that its viewport doesn't support more than 2 rigged characters? Ref : http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/star_trek_into_darkness From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 19 juin 2013 08:01 To: softimage@listproc.autodesk.com Subject: Re: the jungle drums Well on a nice note I convinced the guys at work to use soft on our last job and they are very much enjoying it. But then again they used max before (and it was killing me.....) We had very long shots, with loaaads of cache from max, and a lot of passes (lots of hero objects per shot) and that would have been a nightmare in max.. I thought the same about if soft was discontiuned, I could happily still use it for years without updates.. Mostly anyway. Simon Reeves London, UK si...@simonreeves.com<mailto:si...@simonreeves.com> www.simonreeves.com<http://www.simonreeves.com> On 19 June 2013 12:53, adrian wyer <adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>> wrote: which is acceptable, being part of the suite, like mudbox it means the old farts like us can keep using it for what its good at (everything) and the new kids can use it for what it's best at (ICE) a ________________________________ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Stefan Andersson Sent: 19 June 2013 12:47 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: the jungle drums On Jun 19, 2013, at 12:28 PM, adrian wyer wrote: i see amazing work done with Soft on a variety of websites, by many talented artists... there are things you can do in ICE that you would struggle to do any other way (especially if you're a human and not a Houdini double dome!) Soft is a GREAT package, (possibly the BEST all round 3D app) with the most loyal and inventive userbase Autodesk would be IDIOTS to put it out to pasture, and i can't help feeling that many would simply move to modo/cinema4D/blender rather than jump backwards to maya this is a time when we as a community really need to make some noise and show the 'man' that we love our software, and want to keep it!! my 2c I agree with you Adrian, but it's hard to promote the software to the people who has the money when you are struggling with finding people. I all for giving Softimage a "helping hand", but when you are in a startup phase.... It's almost dumb to put your money on Softimage. It's going to be a piece of Software that you use for special things. /s Stefan Andersson | Digital Janitor blog<http://sanders3d.wordpress.com/> | showreel<http://www.youtube.com/watch?v=qVb8yvxZcss> | twitter<http://twitter.com/sanders3d> | LinkedIn<http://www.linkedin.com/in/sanders3d> | Instagram<http://instagram.com/sanders3d_> cell SE: +46-736268850 cell UK: +44-7513792996 ________________________________ No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com> Version: 2013.0.3345 / Virus Database: 3199/6422 - Release Date: 06/18/13
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