Nice find Alan! C++ implementation should be snapier, glad Julian was so kind to share. Looks like a perfect fit for Erics task...
2013/6/28 Eric Thivierge <ethivie...@hybride.com> > Thanks Alan will take a look. > > Matt, the UVs overlap in that object A's UVs are in the same UV space as > object B's. If you watch this video it exemplifies what I'm trying to > achieve. > > http://www.youtube.com/watch?**v=B7ZwPjCubs0<http://www.youtube.com/watch?v=B7ZwPjCubs0> > > > > Eric Thivierge > =============== > Character TD / RnD > Hybride Technologies > > > On June-28-13 1:19:25 PM, Alan Fregtman wrote: > >> Have you seen this from Julian Johnson? >> http://julianjohnsonsblog.**blogspot.ca/2013/06/texture-** >> uv-to-location.html<http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html> >> >> >> >> On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge >> <ethivie...@hybride.com <mailto:ethivie...@hybride.com**>> wrote: >> >> So I have 2 meshes. Both have UVs. The UVs overlap in UV space. >> Point order is different. Is there a way to get a location or >> point position on object b from object a using UV space? >> >> Anyone familiar with Maya, I'm trying to recreate the transfer >> attribute tool (point positions) in UV space. >> >> Any help is appreciated. Running into issues because of different >> point counts and unable to get closest location using UV space. >> >> -- >> Eric Thivierge >> =============== >> Character TD / RnD >> Hybride Technologies >> >> >> >> > -- Gustavo E Boehs http://www.gustavoeb.com.br/blog