Nice find Alan! C++ implementation should be snapier, glad Julian was so
kind to share.
Looks like a perfect fit for Erics task...


2013/6/28 Eric Thivierge <ethivie...@hybride.com>

> Thanks Alan will take a look.
>
> Matt, the UVs overlap in that object A's UVs are in the same UV space as
> object B's. If you watch this video it exemplifies what I'm trying to
> achieve.
>
> http://www.youtube.com/watch?**v=B7ZwPjCubs0<http://www.youtube.com/watch?v=B7ZwPjCubs0>
>
>
>
> Eric Thivierge
> ===============
> Character TD / RnD
> Hybride Technologies
>
>
> On June-28-13 1:19:25 PM, Alan Fregtman wrote:
>
>> Have you seen this from Julian Johnson?
>> http://julianjohnsonsblog.**blogspot.ca/2013/06/texture-**
>> uv-to-location.html<http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html>
>>
>>
>>
>> On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge
>> <ethivie...@hybride.com <mailto:ethivie...@hybride.com**>> wrote:
>>
>>     So I have 2 meshes. Both have UVs. The UVs overlap in UV space.
>>     Point order is different. Is there a way to get a location or
>>     point position on object b from object a using UV space?
>>
>>     Anyone familiar with Maya, I'm trying to recreate the transfer
>>     attribute tool (point positions) in UV space.
>>
>>     Any help is appreciated. Running into issues because of different
>>     point counts and unable to get closest location using UV space.
>>
>>     --
>>      Eric Thivierge
>>     ===============
>>     Character TD / RnD
>>     Hybride Technologies
>>
>>
>>
>>
>


-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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