My bad I didn't even look in "Disconnect Component" PPG when I set up my test scene. Thanks this is something that might help me soon.
On Wed, Jul 10, 2013 at 2:03 PM, Andreas Böinghoff <boeingh...@s-farm.de>wrote: > Or you change the "Component Type" in the "Disconnect Component" > Compound to Polygon ;-) > > On 7/10/2013 2:38 PM, Matthew Graves wrote: > > Good solution. I think you need to get VertexIndex for the disconnect and > PolygonIndex for the subdivision. > > > On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <si...@simonreeves.com>wrote: > >> Thanks Andreas that's a good idea! >> >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com* >> *www.simonreeves.com* >> * >> * >> >> >> On 10 July 2013 10:07, Andreas Böinghoff <boeingh...@s-farm.de> wrote: >> >>> I'm sure there are more elegant ways, but you could do that quick and >>> dirty: Disconnect all polys, subdivide them and merge them again (see the >>> picture). If your meshes getting bigger this is no option, because it's >>> getting slow. >>> >>> Andreas >>> >>> >>> >>> >>> On 7/8/2013 3:38 PM, Simon Reeves wrote: >>> >>> Does anyone know if it's possible to subdivide geo in ICE in the non >>> smoothing form, tessellating.. >>> >>> like when you right click on selected polys > 'Subdivide Polygons' >>> rather than 'Local Subdivision refinement' >>> >>> >>> >>> Simon Reeves >>> London, UK >>> *si...@simonreeves.com* >>> *www.simonreeves.com* >>> * >>> * >>> >>> >>> >>> >> > > >