My bad I didn't even look in "Disconnect Component" PPG when I set up my
test scene. Thanks this is something that might help me soon.


On Wed, Jul 10, 2013 at 2:03 PM, Andreas Böinghoff <boeingh...@s-farm.de>wrote:

>  Or you change the "Component Type" in the "Disconnect Component"
> Compound to Polygon ;-)
>
> On 7/10/2013 2:38 PM, Matthew Graves wrote:
>
> Good solution. I think you need to get VertexIndex for the disconnect and
> PolygonIndex for the subdivision.
>
>
> On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves <si...@simonreeves.com>wrote:
>
>> Thanks Andreas that's a good idea!
>>
>>
>>
>> Simon Reeves
>> London, UK
>>  *si...@simonreeves.com*
>> *www.simonreeves.com*
>> *
>> *
>>
>>
>>   On 10 July 2013 10:07, Andreas Böinghoff <boeingh...@s-farm.de> wrote:
>>
>>>  I'm sure there are more elegant ways, but you could do that quick and
>>> dirty: Disconnect all polys, subdivide them and merge them again (see the
>>> picture). If your meshes getting bigger this is no option, because it's
>>> getting slow.
>>>
>>> Andreas
>>>
>>>
>>>
>>>
>>> On 7/8/2013 3:38 PM, Simon Reeves wrote:
>>>
>>> Does anyone know if it's possible to subdivide geo in ICE in the non
>>> smoothing form, tessellating..
>>>
>>> like when you right click on selected polys > 'Subdivide Polygons'
>>> rather than 'Local Subdivision refinement'
>>>
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *si...@simonreeves.com*
>>> *www.simonreeves.com*
>>> *
>>> *
>>>
>>>
>>>
>>>
>>
>
>
>

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