Perfect Leonard, thank you, you should have seen the gymnastics i was going thru to get that done. lol
really appreciate it john ________________________________ From: Leonard Koch <leonardkoch...@gmail.com> To: john clausing <jclausin...@yahoo.com>; "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Sent: Monday, July 15, 2013 12:05 PM Subject: Re: Orientation of particles by curve Get the pointtangent through closest location and plug it into the Point At port of a Direction to rotation node and get the pointnormal through a closest location node and plug it into the Up Vector port of the same Direction to rotation node. That tends to give a relatively stable result which doesn't flip much and smoothly rotates with the flow of the curve. On Mon, Jul 15, 2013 at 5:49 PM, john clausing <jclausin...@yahoo.com> wrote: Hello all, > > >I want to emit particles (rectangles) by volume from a subdivded cube deformed >along a curve. >I want the emitted particles (they don't move) to be within this volume and >oriented by a tangent to the curve.... > > >Basically, is there a way to "get" orientation from the curve. > > >thank you, > > >john