Did you try Desktop.RedrawUI() ? Will probably want to have a OGL window open somewhere...
Ciaran On Mon, Jul 15, 2013 at 11:54 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > @Sandy: > Hmm... i kind a dont like the Mixer... ;-) > But i will give him a try tomorrow, for the caching > > @Alan: > Yes, i tried a if-node and that worked, but it doesnt seemed like the best > Solution. :-) > Becouse i had to modify the tree. > > > Image, you have a Brush-like-Custom-Tool, to modify Particle-Colors. In > that Case you need interactive Feedback, and dont want to change to much. > I tried commands like the "ResetObject()", but i didnt worked > > > > > > Am 15.07.2013 23:14, schrieb Alan Fregtman: > > Putting in an If node and toggling the condition value couldn't force a > refresh? > > > > On Mon, Jul 15, 2013 at 4:54 PM, Vincent Ullmann < > vincent.ullm...@googlemail.com> wrote: > >> Hey List, >> >> Iam looking for a way to reset/reEvaluate a ICE-Tree. >> There are currently two examples were i need this. >> >> 1.) >> I have a Render-Scene with some Point-Clouds reading a single >> icecache-file. >> When i change the icecache-file on the Disk, my PointCloud wont update, >> until i reOpen the Scene or change the Frame-Input on the Cache-on-File-Node >> >> 2.) >> I startet to write a Custom-Tool, wich uses the nice new Feature in 2014 >> to directly write ICE-Attributes. Everything is working write now. So i can >> change a Attribute via a Python_Script or Cpp-Tool, but the Changes are >> only visible if i somehow force an Update (eg. Change something else in my >> ICETree) >> >> I think this should be possible, but had no succes so far. >> > > >