Did you try Desktop.RedrawUI() ?  Will probably want to have a OGL window
open somewhere...


Ciaran

On Mon, Jul 15, 2013 at 11:54 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

>  @Sandy:
> Hmm... i kind a dont like the Mixer...  ;-)
> But i will give him a try tomorrow, for the caching
>
> @Alan:
> Yes, i tried a if-node and that worked, but it doesnt seemed like the best
> Solution. :-)
> Becouse i had to modify the tree.
>
>
> Image, you have a Brush-like-Custom-Tool, to modify Particle-Colors. In
> that Case you need interactive Feedback, and dont want to change to much.
> I tried commands like the "ResetObject()", but i didnt worked
>
>
>
>
>
> Am 15.07.2013 23:14, schrieb Alan Fregtman:
>
> Putting in an If node and toggling the condition value couldn't force a
> refresh?
>
>
>
> On Mon, Jul 15, 2013 at 4:54 PM, Vincent Ullmann <
> vincent.ullm...@googlemail.com> wrote:
>
>> Hey List,
>>
>> Iam looking for a way to reset/reEvaluate a ICE-Tree.
>> There are currently two examples were i need this.
>>
>> 1.)
>> I have a Render-Scene with some Point-Clouds reading a single
>> icecache-file.
>> When i change the icecache-file on the Disk, my PointCloud wont update,
>> until i reOpen the Scene or change the Frame-Input on the Cache-on-File-Node
>>
>> 2.)
>> I startet to write a Custom-Tool, wich uses the nice new Feature in 2014
>> to directly write ICE-Attributes. Everything is working write now. So i can
>> change a Attribute via a Python_Script or Cpp-Tool, but the Changes are
>> only visible if i somehow force an Update (eg. Change something else in my
>> ICETree)
>>
>> I think this should be possible, but had no succes so far.
>>
>
>
>

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