I can see both! (gmail direct from si-list) but google groups archive of the mailing list strips it and puts a winmail.dat.
are you sure you are not getting an archived email format ? On 18 July 2013 11:22, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote: > I can see it. > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2013/7/18 Sandy Sutherland <sandy.mailli...@gmail.com> > >> Hi Chris - not sure what is going on, but the attachment always seems to >> be stripped off - all I am getting this side is winmail.dat. >> >> Thanks >> >> S. >> >> >> On 2013/07/18 9:53 AM, Chris Chia wrote: >> >>> Sure! See attached. >>> >>> -----Original Message----- >>> From: >>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> On Behalf Of Sandy Sutherland >>> Sent: Thursday, July 18, 2013 4:35 PM >>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >>> Subject: Re: CrowdFX Define Move questions >>> >>> Hi Chris, >>> >>> Many thanks for reply. >>> >>> Your screenshot did not get through for some reason. - any chance you >>> can send it again? >>> >>> Thanks >>> >>> Sandy >>> >>> On 2013/07/18 7:35 AM, Chris Chia wrote: >>> >>>> Hi Sandy, >>>> Glad that you have started to use CrowdFX. >>>> >>>> See below for my reply: >>>> >>>> 1. Yes you could add any number of animation sources to the "Define >>>> Move Animation State" node. >>>> And to help you troubleshoot on your own to see whether the crowd is >>>> playing the right animation sources, please check the "Update Move Params" >>>> node in the "Define Move Animation State" and check the value for the >>>> Weights connection output of the "Solve Animation State Parameters". >>>> >>>> In my screenshot example, I have 3 animation sources; Walking, >>>> Jump_Forward, Running. >>>> The weights value (0.0804, 0.9196, 0) in the screenshot indicates that >>>> it is playing 91.96% of Jump_Forward and 8.04% of the Walking animation. >>>> >>>> 2. Unfortunately, the blending is done automatically by the >>>> Solve_Animation_State_**Parameters node. >>>> Note that the blending always takes place between 2 sources at any one >>>> time. >>>> >>>> 3. No default flag for that. We give the users the flexibility to >>>> define any attribute they wish to add. >>>> >>>> Hope to see some cool crowdfx works from you. >>>> >>>> >>>> Cheers, >>>> Chris >>>> >>>> >> >