I can see both! (gmail direct from si-list)  but google groups archive of
the mailing list strips it and puts a winmail.dat.

are you sure you are not getting an archived email format ?


On 18 July 2013 11:22, Ahmidou Lyazidi <ahmidou....@gmail.com> wrote:

> I can see it.
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/7/18 Sandy Sutherland <sandy.mailli...@gmail.com>
>
>> Hi Chris - not sure what is going on, but the attachment always seems to
>> be stripped off - all I am getting this side is winmail.dat.
>>
>> Thanks
>>
>> S.
>>
>>
>> On 2013/07/18 9:53 AM, Chris Chia wrote:
>>
>>> Sure! See attached.
>>>
>>> -----Original Message-----
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> On Behalf Of Sandy Sutherland
>>> Sent: Thursday, July 18, 2013 4:35 PM
>>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>>> Subject: Re: CrowdFX Define Move questions
>>>
>>> Hi Chris,
>>>
>>> Many thanks for reply.
>>>
>>> Your screenshot did not get through for some reason. - any chance you
>>> can send it again?
>>>
>>> Thanks
>>>
>>> Sandy
>>>
>>> On 2013/07/18 7:35 AM, Chris Chia wrote:
>>>
>>>> Hi Sandy,
>>>> Glad that you have started to use CrowdFX.
>>>>
>>>> See below for my reply:
>>>>
>>>> 1. Yes you could add any number of animation sources to the "Define
>>>> Move Animation State" node.
>>>> And to help you troubleshoot on your own to see whether the crowd is
>>>> playing the right animation sources, please check the "Update Move Params"
>>>> node in the "Define Move Animation State" and check the value for the
>>>> Weights connection output of the "Solve Animation State Parameters".
>>>>
>>>> In my screenshot example, I have 3 animation sources; Walking,
>>>> Jump_Forward, Running.
>>>> The weights value (0.0804, 0.9196, 0) in the screenshot indicates that
>>>> it is playing 91.96% of Jump_Forward and 8.04% of the Walking animation.
>>>>
>>>> 2. Unfortunately, the blending is done automatically by the
>>>> Solve_Animation_State_**Parameters node.
>>>> Note that the blending always takes place between 2 sources at any one
>>>> time.
>>>>
>>>> 3. No default flag for that. We give the users the flexibility to
>>>> define any attribute they wish to add.
>>>>
>>>> Hope to see some cool crowdfx works from you.
>>>>
>>>>
>>>> Cheers,
>>>> Chris
>>>>
>>>>
>>
>

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