glad you got it working!

States are handy to keep your ice tree optimized, and will make it much
easier to debug in the future.
It will obviously depends how much you are going to build on top, if it's a
simple tree then your are done.

When emitting a LOT of particles it is sensible to create also state where
you send particle to die, sounds harsh I know  ;)


On 18 July 2013 09:45, Jonny Grew <jonny.g...@gmail.com> wrote:

> No need for states or linear interpolate - just used age percentage
> through an fcurve node to drive the new speed directly - if only the fcurve
> editor for these parameters was nicer to use!
>
>
>
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> On 17 July 2013 17:42, Jonny Grew <jonny.g...@gmail.com> wrote:
>
>> Safe. Cheers Cristo. Was looking at linear interpolate but didn't even
>> think about states. Will give it a go.
>>
>> Fancy a lemonade tomorrow lunch? Coach & horses, gt Marlborough.
>>
>> Jonny Grew Ltd
>> www.Jonnygrew.com
>> 07855 212722
>>
>> Jonny Grew Limited is registered in England and Wales.
>> Company number:07735521
>> VAT number: 122713057
>>  On Jul 17, 2013 5:32 PM, "Cristobal Infante" <cgc...@gmail.com> wrote:
>>
>>> Hi Jonny,
>>>
>>> What you probably want to do is use states, so trigger state 1 if
>>> particle is inside the null.
>>>
>>> Then, on state 1 you could use a Linear interpolate using the particle
>>> age or age percentage.
>>>
>>> Safe?
>>>
>>> C
>>>
>>>
>>> On 17 July 2013 17:13, Jonny Grew <jonny.g...@gmail.com> wrote:
>>>
>>>> Hello!
>>>>
>>>> I'm trying to control a blend of speed when using flow along curve.
>>>>  I'm using the 'set new speed' and then testing inside null to alter the
>>>> speed of the particles - but is there a way of having the speed animate
>>>> between the two speeds rather than being a black and white 'if' but rather
>>>> blend between the two over a specified distance or number of frames?
>>>>
>>>> Was looking at using the blend node with weights along the curve but
>>>> I'm unsure as to how I can get the data out to use in the way that I want
>>>> to.
>>>>
>>>> Any advise much appreciated
>>>> Yours ignorantly
>>>>  Jonny
>>>> *
>>>> *
>>>>
>>>
>>>
>

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