Same here. new compiled plugins loads in SP2 but not in SP1.

On Mon, Jul 29, 2013 at 7:58 PM, Nicolas Burtnyk <nico...@redshift3d.com>wrote:

> 2014 SP2 *does* have API changes, even to the extent that plugins compiled
> against 2014 SP1 are not loadable in 2014 SP2.
>
> Our installer got broken by the weirdness in version numbers.  In all
> versions back to 2011 (and probably before that), the "minor" version
> referred to the SP#, i.e. 2011 SP2 is 9.2.xxxx.  The SAPs start at minor
> version 5, with a similar +1 on the minor for SPs, e.g. 2011 SAP SP1 is
> 9.6.xxxx.
>
> So I agree that the version number is "wrong" for 2014 SP2.
>
>
>
>
> On Mon, Jul 29, 2013 at 3:41 PM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:
>
>> looks alright to me.
>>
>> the build number change tell me SP2 is indistinguishable from SP1
>> except it's got some code change that caused 5 builds but dont affect
>> API or scene file. However, if SP1 is indeed a 11.1 instead of 11.0,
>> then there must have been API change or something that affects the
>> version of the scene file.
>>
>> you can see other examples of build numbers here..
>> http://xsisupport.com/2012/07/18/softimage-build-versions
>>
>> 2011 SP2 changed persistence. goddamn shader persistance bug and the
>> only time we've done a SP2 at ADSK
>>
>>
>> On Mon, Jul 29, 2013 at 4:37 PM, Hans Payer <hanspa...@gmail.com> wrote:
>> > 0.0.05 rather
>> >
>> >
>> > On Mon, Jul 29, 2013 at 4:36 PM, Hans Payer <hanspa...@gmail.com>
>> wrote:
>> >>
>> >> Please someone explain,
>> >>
>> >> How does naming a release SP2 compare to SP1 has a version number
>> >> increment of 0.0.03?
>> >>
>> >> 2014 SP1 = 12.1.94
>> >> 2014 SP2 = 12.1.99
>> >>
>> >> Should itnot  have been at least 12.2.xx?
>> >>
>> >> You can blame my code but I always have relied on point version to
>> >> differenciate versions.In this case they both return 12.1.
>> >>
>> >> It has always been consistent at least since 2010. Why different now?
>>
>
>

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