But to be fair to the parties(developers) involved, wasn't the decision to take 
DS to Windows a Microsoft decision? It was originally conceived on SGI wasn't 
it?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, August 06, 2013 12:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: [OT] Another one bites the dust...DS is EOL.

DS doomed itself with Windows, because the user base they were going after has 
always been mac-based and windows-hating (even through the dark Apple years of 
the 1990s). Later, none of the code or components of DS could be ported/shared 
to media composer or other Avid Mac products, so they couldn't contribute to 
Avid.

On Tue, Aug 6, 2013 at 11:46 AM, Emilio Hernandez 
<emi...@e-roja.com<mailto:emi...@e-roja.com>> wrote:
I don't believe DS is doomed because of being attached to the windows platform. 
  In Mexico, when it started being a Softimage product, several were sold.  I 
bought one.  It was a better software than Inferno IMHO, and a lot of bucks 
below.  To have an Inferno it not only meant the silicon mainframe as it was 
kind of a NASA computer to launch the Apollo XIII.  The whole suite 
configuration to have an Inferno suite was around $1,000,000.  While mounting a 
DS suite was around $150,000.
If Avid had treated the DS with the respect it deserved instead of something 
coming out from a stock exchange between Avid and Microsoft, the outcome would 
be quite a different story.
I am still using the DS for on-line and I still love it above now AD 
pirotechnics.
Now that Avid move it away from being a turnkey system which would only work 
with Avid hardware and it's selling for 10 grand compared to a Smoke solution 
of $120,000 for the real thing, let's see what happens.
Comping work is now done 95% on side platforms like Nuke, Fusion, After 
Effects, etc.  Than in the old mighty Inferno, Flame, etc.
I believe that now the DS solution has more life to go than AD pyrotechnics.  
As it integrates better from the editing to finishing pipeline and delivery 
pipeline.
Cheers.

2013/8/6 Luc-Eric Rousseau <luceri...@gmail.com<mailto:luceri...@gmail.com>>
doomed from the start by its deep attachment to the Windows platform.

On Tue, Aug 6, 2013 at 4:51 AM, Fabrice Altman 
<fabr...@studioaka.co.uk<mailto:fabr...@studioaka.co.uk>> wrote:
> I think Luc-Eric did 'a bit of work' on that as well.
http://provideocoalition.com/ssimmons/story/it-looks-like-avid-is-finally-going-lay-ds-to-rest


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