Your right, for this I would be looking to create something like this in
ICE. I had a look at Guillaume's plug-in and it works great for what I
would like to achieve but my main aim here is to learn . In fact for the
first step I would settle for making just a 2D convex hull like on
Alok's blog.
Cheers,
Tim
p.s After playing around with the Guillaume's convex hull topo compound
I must say it's pretty awesome!
On 08/08/2013 17:11, Alan Fregtman wrote:
I imagine you're looking for "pure" ICE approaches, but for what it's
worth, Guillaume Laforge made a C++ ICE node for convex hulls and was
kind enough to provide its sourcecode as well:
http://frenchdog.wordpress.com/2012/01/05/happy-2012/
On Thu, Aug 8, 2013 at 10:57 AM, Tim Bolland
<tim_boll...@hotmail.co.uk <mailto:tim_boll...@hotmail.co.uk>> wrote:
Here is one for the technical guys out there. I'm currently having
a play around with making a convex hull compound in ICE, and have
been looking at the great Alok Gandhi blog as a guide (
http://alokgandhi.com/blog/2011/04/17/convex-hull-maths-can-be-fun/ ).
How ever due to my lacking knowledge in ICE array manipulation,
I'm having trouble putting it into practice.
Has anyone had a play with this sort of stuff before? I image it's
the kind of exercise that would prove useful for learning.
Regards,
Tim